第一節課:
觀看電腦圖學之父的影片
06-0
下方右鍵 Swap Translate/Rotate
自轉&公轉
完成程式碼五步驟
06-1
按按鍵,出現座標
程式碼如下:
(黃色螢光代表這次新增的)
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);///修改顏色
glutSolidTeapot(0.3);///修改物品
glutSwapBuffers();
}
void keyboard( unsigned char key, int x, int y )
{
printf("現在按下:%c 座標在:%d %d\n", key, x, y);
}
int main(int argc, char *argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06_keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
06-2(未完成)
程式碼如下:
(黃色螢光代表這次新增的)
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);///修改顏色
glutSolidTeapot(0.3);///修改物品
glutSwapBuffers();
}
void keyboard( unsigned char key, int x, int y )
{
printf("現在按下:%c 座標在:%d %d\n", key, x, y);
}
void mouse( int button, int state, int x, int y )
{
}
void motion( int x, int y )
{
}
int main(int argc, char *argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06_keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,oldX,oldY;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0,-(y-150)/150.0, z );///Maya: w
///glRotatef( angle, 0, 0, 1);
///glScalef( scale, scale,scale);
glColor3f(1,1,0);///修改顏色
glutSolidTeapot(0.3);///修改物品
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key, int mouseX, int mouseY )
{
printf("現在按下:%c 座標在:%d %d\n", key, mouseX, mouseY);
}
void mouse( int button, int state, int mouseX, int mouseY )
{
oldX = mouseX; oldY = mouseY;
}
void motion( int mouseX, int mouseY )
{
x += (mouseX-oldX);
y += (mouseY-oldY);
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc, char *argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06_keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
程式碼:
(黃色螢光代表這次新增的)
#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,scale=1.0,oldX,oldY;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
//glTranslatef((x-150)/150.0,-(y-150)/150.0, z );///Maya: w
///glRotatef( angle, 0, 0, 1);
glScalef( scale, scale,scale);///Maya: r
glColor3f(1,1,0);///修改顏色
glutSolidTeapot(0.3);///修改物品
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key, int mouseX, int mouseY )
{
printf("現在按下:%c 座標在:%d %d\n", key, mouseX, mouseY);
}
void mouse( int button, int state, int mouseX, int mouseY )
{
oldX = mouseX; oldY = mouseY;
}
void motion( int mouseX, int mouseY )
{
if( mouseX>oldX )scale = scale * 1.01;
if( mouseX<oldX )scale = scale * 0.99;
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc, char *argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06_keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
06-5(未完成旋轉)
06-6(完成!!!)
完整程式碼如下:
#include <GL/glut.h>
#include <stdio.h>
float x=250,y=250,z=0,scale=1.0,angle=0.0,oldX,oldY;
int now=1;///1移動2旋轉3縮放
void display()
{
glClearColor(0.5, 0.5, 0.5, 1);///用來Clear色彩 R、G、B、A
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-250)/250.0,-(y-250)/250.0, z );///Maya: w
glRotatef( angle, 0, 0, 1);///Maya: e
glScalef( scale, scale,scale);///Maya: r
glColor3f(1,1,0);///修改顏色
glutSolidTeapot(0.3);///修改物品
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key, int mouseX, int mouseY )
{
//printf("現在按下:%c 座標在:%d %d\n", key, mouseX, mouseY);
if(key=='w' || key=='W') now=1;///移動
if(key=='e' || key=='E') now=2;///旋轉
if(key=='r' || key=='R') now=3;///縮放
}
void mouse( int button, int state, int mouseX, int mouseY )
{
oldX = mouseX; oldY = mouseY;
}
void motion( int mouseX, int mouseY )
{
if(now==1){///移動
x += (mouseX-oldX);
y += (mouseY-oldY);
}else if(now==2){///旋轉
angle += (mouseX-oldX);
}else if(now==3){
if( mouseX>oldX )scale = scale * 1.01;
if( mouseX<oldX )scale = scale * 0.99;
}
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc, char *argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06_keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
上面變視窗大小的主要程式碼為: glutInitWindowSize







沒有留言:
張貼留言