電腦圖學之父 Ivan Sutherland
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與前幾周一樣
***鍵盤記錄座標***
1.將下列程式碼打上
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
printf("現在按下:%c 座標在:%d %d\n",key,x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
2.執行結果
1.將下列程式碼打上
#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,oldX,oldY;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0,-(y-150)/150.0,z);///Maya:w
///glRotatef(angle,0,0,1);
///glScalef(scale,scale,scale);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int mouseX,int mouseY)
{
printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX=mouseX;
oldY=mouseY;
}
void motion(int mouseX,int mouseY)
{
x+=(mouseX-oldX);
y+=(mouseY-oldY);
oldX=mouseX;
oldY=mouseY;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
return 0;
}
2.執行程式
3.將程式修改一下,讓茶壺可以根據滑鼠移動來縮放大小
#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,scale=1.0,oldX,oldY;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
//glTranslatef((x-150)/150.0,-(y-150)/150.0,z);///Maya:w
///glRotatef(angle,0,0,1);
glScalef(scale,scale,scale);///Maya r
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int mouseX,int mouseY)
{
printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX=mouseX;
oldY=mouseY;
}
void motion(int mouseX,int mouseY)
{
//x+=(mouseX-oldX);
//y+=(mouseY-oldY);
if(mouseX>oldX) scale=scale*1.01;
if(mouseX<oldX) scale=scale*0.99;
oldX=mouseX;
oldY=mouseY;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
return 0;
}
接著執行
4.設定w,e,r3鍵來進行茶壺的移動、旋轉、縮放的動作
#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,scale=1.0,angle=0.0,oldX,oldY;
int now=1;///1:移動,2:旋轉,3:縮放
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0,-(y-150)/150.0,z);///Maya:w
glRotatef(angle,0,0,1);
glScalef(scale,scale,scale);///Maya r
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int mouseX,int mouseY)
{
//printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
if(key=='w'||key=='W') now=1;///移動
if(key=='e'||key=='E') now=2;///旋轉
if(key=='r'||key=='R') now=3;///縮放
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX=mouseX;
oldY=mouseY;
}
void motion(int mouseX,int mouseY)
{
if(now==1)///移動
{
x+=(mouseX-oldX);
y+=(mouseY-oldY);
}else if(now==3){///縮放
if(mouseX>oldX) scale=scale*1.01;
if(mouseX<oldX) scale=scale*0.99;
}
oldX=mouseX;
oldY=mouseY;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
return 0;
}
執行結果
6.新增旋轉動作
#include <GL/glut.h>
#include <stdio.h>
float x=250,y=250,z=0,scale=1.0,angle=0.0,oldX,oldY;
int now=1;///1:移動,2:旋轉,3:縮放
void display()
{
glClearColor(0.5,0.5,0.5,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-250)/250.0,-(y-250)/250.0,z);///Maya:w
glRotatef(angle,0,0,1);///Maya:e
glScalef(scale,scale,scale);///Maya r
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int mouseX,int mouseY)
{
//printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
if(key=='w'||key=='W') now=1;///移動
if(key=='e'||key=='E') now=2;///旋轉
if(key=='r'||key=='R') now=3;///縮放
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX=mouseX;
oldY=mouseY;
}
void motion(int mouseX,int mouseY)
{
if(now==1)///移動
{
x+=(mouseX-oldX);
y+=(mouseY-oldY);
}else if(now==2){///旋轉
angle+=(mouseX-oldX);
}else if(now==3){///縮放
if(mouseX>oldX) scale=scale*1.01;
if(mouseX<oldX) scale=scale*0.99;
}
oldX=mouseX;
oldY=mouseY;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
return 0;
}
執行結果






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