1.開啟範例檔
step01:查詢https://jsyeh.org/3dcg10/
step02:下載 windows&&date
step03:解壓縮後將資料夾date移到windows
step04:開啟 Transformation
2.會跑的茶壺
#include <gl/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslated(0.3,0.2,0);
glColor3f(1,0,0);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
3.四個茶壺:
#include <gl/glut.h>
void myTeapot(float x, float y)
{
glPushMatrix();
glTranslatef(x,y,0);
glutSolidTeapot(0.3);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,0,0);
myTeapot(+0.5,+0.5);
myTeapot(+0.5,-0.5);
myTeapot(-0.5,-0.5);
myTeapot(-0.5,+0.5);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSwapBuffers();
}
void mouse (int button , int state, int x, int y)
{
printf("%d %d %d %d\n",button,state,x,y);
}
int main(int argc, char**argv)
{
glutInit( &argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
return 0;
}
#include <GL/glut.h>
#include <stdio.h>
int mouseX=0, mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glPushMatrix();
glTranslatef((mouseX-150)/150.0,-(mouseY-150)/150.0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button,int state, int x,int y)
{
mouseX=x; mouseY=y;
}
int main(int argc, char**argv)
{
glutInit( &argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
return 0;
}
#include <GL/glut.h>
#include <stdio.h>
int mouseX=0, mouseY=0, N=0;
int mx[100],my[100];
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glBegin(GL_LINE_LOOP);
for(int i=0;i<N;i++){
glVertex2f((mx[i]-150)/150.0,-(my[i]-150)/150.0);
}
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int x,int y)
{
mouseX=x; mouseY=y;
if(state==GLUT_DOWN){
printf(" glVertex2f((%d-150)/150.0, -(%d-150)150.0);\n",x,y);
N++;
mx[N-1]=x;my[N-1]=y;
}
}
int main(int argc, char**argv)
{
glutInit( &argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
return 0;
}
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