2022年3月14日 星期一

CY.hsin week_04

 1.開啟範例檔

    step01:查詢https://jsyeh.org/3dcg10/

    step02:下載 windows&&date

    step03:解壓縮後將資料夾date移到windows

    step04:開啟 Transformation


2.會跑的茶壺
    #include <gl/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glPushMatrix();
    glTranslated(0.3,0.2,0);

    glColor3f(1,0,0);
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc,argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("week03");

    glutDisplayFunc(display);

    glutMainLoop();
    return 0;
}

3.四個茶壺:

#include <gl/glut.h>
void myTeapot(float x, float y)
{
    glPushMatrix();
        glTranslatef(x,y,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,0,0);
    myTeapot(+0.5,+0.5);
    myTeapot(+0.5,-0.5);
    myTeapot(-0.5,-0.5);
    myTeapot(-0.5,+0.5);
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc,argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("week03");

    glutDisplayFunc(display);

    glutMainLoop();
    return 0;
}

4.Mouse
#include <GL/glut.h>
#include <stdio.h>
void display()
{
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        glutSwapBuffers();
}
void mouse (int button , int state, int x, int y)
{
    printf("%d %d %d %d\n",button,state,x,y);
}
int main(int argc, char**argv)
{
    glutInit( &argc,argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("week03");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMainLoop();
    return 0;
}

5.Coordinate
#include <GL/glut.h>
#include <stdio.h>
int mouseX=0, mouseY=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,0);
    glPushMatrix();
        glTranslatef((mouseX-150)/150.0,-(mouseY-150)/150.0,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void mouse(int button,int state, int x,int y)
{
    mouseX=x; mouseY=y;
}
int main(int argc, char**argv)
{
    glutInit( &argc,argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("week03");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMainLoop();
    return 0;
}

5.draw
#include <GL/glut.h>
#include <stdio.h>
int mouseX=0, mouseY=0, N=0;
int mx[100],my[100];
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,0);
    glBegin(GL_LINE_LOOP);
        for(int i=0;i<N;i++){
            glVertex2f((mx[i]-150)/150.0,-(my[i]-150)/150.0);
        }
    glEnd();
    glutSwapBuffers();
}
void mouse(int button, int state, int x,int y)
{
    mouseX=x; mouseY=y;
    if(state==GLUT_DOWN){
    printf("   glVertex2f((%d-150)/150.0, -(%d-150)150.0);\n",x,y);
    N++;
    mx[N-1]=x;my[N-1]=y;
    }
}
int main(int argc, char**argv)
{
    glutInit( &argc,argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("week03");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMainLoop();
    return 0;
}








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