2022年3月28日 星期一

CY.hsin week_06

 1.Keyboard:

#include <gl/glut.h>

#include <stdio.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glColor3f(1,1,0);

    glutSolidTeapot( 0.3 );

    glutSwapBuffers();

}

void keyboard( unsigned char key ,int x,int y)

{

    printf("現在按下:%c 座標在:%d %d\n",key,x,y);

}

int main(int argc, char**argv)

{

    glutInit( &argc,argv);

    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );

    glutCreateWindow("week06 keyboard");


    glutDisplayFunc(display);

    glutKeyboardFunc(keyboard);

    glutMainLoop();

}



2.Keyboard_mouse_motion

#include <gl/glut.h>
#include <stdio.h>
float x=0,y=0,z=0, oldX, oldY;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef((x-150)/150.0,-(y-150)/150.0 , z);
    glColor3f(1,1,0);
    glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard( unsigned char key ,int mouseX,int mouseY)
{
    printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
}
void mouse( int button, int state, int mouseX, int mouseY)
{
    oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
    x += (mouseX-oldX);
    y += (mouseY-oldY);
    oldX = mouseX; oldY = mouseY;
    display();
}
int main(int argc, char**argv)
{
    glutInit( &argc,argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("week06 keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}



2.Keyboard_mouse_motion可以左右拉動

#include <gl/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,scale=1.0, oldX, oldY;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glScalef(scale,scale,scale);
    glColor3f(1,1,0);
    glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard( unsigned char key ,int mouseX,int mouseY)
{
    printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
}
void mouse( int button, int state, int mouseX, int mouseY)
{
    oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
    if( mouseX>oldX ) scale = scale * 1.01;
    if( mouseX<oldX ) scale = scale * 0.99;
    oldX = mouseX; oldY = mouseY;
    display();
}
int main(int argc, char**argv)
{
    glutInit( &argc,argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("week06 keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}


3.Keyboard_mouse_motion 像maya一樣
#include <gl/glut.h>
#include <stdio.h>
float x=250,y=250,z=0,scale=1.0, angle=0.0, oldX, oldY;
int now=1;
void display()
{
    glClearColor(0.5, 0.5, 0.5, 1);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef((x-250)/250.0,-(y-250)/250.0, z);
        glRotatef(angle, 0, 0, 1);
    glScalef(scale,scale,scale);
    glColor3f(1,1,0);
    glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard( unsigned char key ,int mouseX,int mouseY)
{
    if(key=='w' || key=='W')now=1;
    if(key=='e' || key=='E')now=2;
    if(key=='r' || key=='R')now=3;
}
void mouse( int button, int state, int mouseX, int mouseY)
{
    oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
    if(now==1){
        x+= (mouseX-oldX);
        y+= (mouseY-oldY);
    }else if(now==2){
        angle += (mouseX-oldX);
    }else if(now==3){
        if( mouseX>oldX ) scale = scale * 1.01;
        if( mouseX<oldX ) scale = scale * 0.99;
    }
    oldX = mouseX; oldY = mouseY;
    display();
}
int main(int argc, char**argv)
{
    glutInit( &argc,argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutInitWindowSize(500,500);
    glutCreateWindow("week06 keyboard mouse motion");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}


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