1.Keyboard:
#include <gl/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
void keyboard( unsigned char key ,int x,int y)
{
printf("現在按下:%c 座標在:%d %d\n",key,x,y);
}
int main(int argc, char**argv)
{
glutInit( &argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week06 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
2.Keyboard_mouse_motion
#include <gl/glut.h>
#include <stdio.h>
float x=0,y=0,z=0, oldX, oldY;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0,-(y-150)/150.0 , z);
glColor3f(1,1,0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key ,int mouseX,int mouseY)
{
printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
}
void mouse( int button, int state, int mouseX, int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
x += (mouseX-oldX);
y += (mouseY-oldY);
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit( &argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week06 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
2.Keyboard_mouse_motion可以左右拉動
#include <gl/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,scale=1.0, oldX, oldY;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(scale,scale,scale);
glColor3f(1,1,0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key ,int mouseX,int mouseY)
{
printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
}
void mouse( int button, int state, int mouseX, int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
if( mouseX>oldX ) scale = scale * 1.01;
if( mouseX<oldX ) scale = scale * 0.99;
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit( &argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week06 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
3.Keyboard_mouse_motion 像maya一樣
#include <gl/glut.h>
#include <stdio.h>
float x=250,y=250,z=0,scale=1.0, angle=0.0, oldX, oldY;
int now=1;
void display()
{
glClearColor(0.5, 0.5, 0.5, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-250)/250.0,-(y-250)/250.0, z);
glRotatef(angle, 0, 0, 1);
glScalef(scale,scale,scale);
glColor3f(1,1,0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key ,int mouseX,int mouseY)
{
if(key=='w' || key=='W')now=1;
if(key=='e' || key=='E')now=2;
if(key=='r' || key=='R')now=3;
}
void mouse( int button, int state, int mouseX, int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
if(now==1){
x+= (mouseX-oldX);
y+= (mouseY-oldY);
}else if(now==2){
angle += (mouseX-oldX);
}else if(now==3){
if( mouseX>oldX ) scale = scale * 1.01;
if( mouseX<oldX ) scale = scale * 0.99;
}
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit( &argc,argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutInitWindowSize(500,500);
glutCreateWindow("week06 keyboard mouse motion");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}




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