step01:下載win32、data檔案,解壓縮,將data資料夾丟入 win32資料夾中,執行Transformation
step02:右側介面按右鍵可更換模型,下方介面可調各種參數
step01:建立GLUT專案,刪掉所有程式碼,打上下列程式碼
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.3,0.2,0);
glColor3f(1,0,0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc,argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week04_translate");
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
step02:三角形齒輪執行
step01:修改原有程式碼,改成下列程式碼
#include<GL/glut.h>
void myTeapot(float x,float y)
{
glPushMatrix();
glTranslated(x,y,0);
glutSolidTeapot( 0.3 );
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,0,0);
myTeapot(+0.5,+0.5);
myTeapot(+0.5,-0.5);
myTeapot(-0.5,-0.5);
myTeapot(-0.5,+0.5);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit( &argc,argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week04_translate");
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
step02:三角形齒輪執行
step01:建立GLUT專案,刪掉所有程式碼,打上下列程式碼
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
}
int main ( int argc,char**argv)
{
glutInit( &argc,argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week04 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
return 0;
}
step02:三角形齒輪執行,滑鼠點擊的位置會變成座標,0
代表左鍵、1代表中鍵、2代表右鍵
step01:修改滑鼠事件程式碼,改成下列程式碼
#include <GL/glut.h>
#include <stdio.h>
int mouseX=0, mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glPushMatrix();
glTranslatef( (mouseX-150)/150.0,-(mouseY-150)/150.0, 0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
// printf("%d %d %d %d\n",button,state,x,y);
mouseX= x; mouseY= y;
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week04 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
return 0;
}
step02:三角形齒輪執行,黃色茶壺會移動到滑鼠點擊的位置
step01:修改滑鼠事件結合茶壺程式碼,改成下列程式碼
#include <GL/glut.h>
#include <stdio.h>
int mouseX=0,mouseY=0,N=0;
int mx[100],my[100];
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glBegin(GL_LINE_LOOP);
for(int i=0;i<N;i++){
glVertex2f((mx[i]-150)/150.0, -(my[i]-150)/150.0);
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
// printf("%d %d %d %d\n",button,state,x,y);
mouseX=x; mouseY=y;
if(state==GLUT_DOWN){
printf(" glVertex2f((%d-150)/150.0, -(%d-150)/150.0);\n",x,y);
N++;
mx[N-1]=x; my[N-1]=y;
}
}
int main(int argc, char**argv)
{
glutInit( &argc,argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week04 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
return 0;
}
step02:三角形齒輪執行,利用滑鼠點擊產生圖案、程式碼















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