今天 小葉上課開頭所要介紹的是一位電腦圖學之父
名為Ivan Sutherland
windows.zip.data.zip
然後至windows.zip download/windows\Transformation.exe.
data.zip至 download\windows\data\3D模型
如圖
此圖為茶壺的變更位置
小的茶壺
打開CODEBLOCKS將上禮拜的程式碼複製貼上到今天的內容
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1, 1 ,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key, int x ,int y )
{
printf("現在按下:%c 座標在:%d %d\n", key, x ,y);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
如圖下
將剛剛的程式碼複製過來做修改:
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1, 1 ,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key, int x ,int y )
{
printf("現在按下:%c 座標在:%d %d\n", key, x ,y);
}
void mouse( int button, int state, int x ,int y)
{
}
void motion( int x, int y)
{
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 keyboard mouse motion");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
接下來再修改一些數值 讓茶壺的位置改變
#include <GL/glut.h>
#include <stdio.h>
float x=0, y=0, z=0, oldX, oldY;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (x-150)/150.0 , -(y-150)/150.0 , z );
glColor3f(1, 1 ,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int mouseX ,int mouseY )
{
printf("現在按下:%c 座標在:%d %d\n", key, mouseX ,mouseX);
}
void mouse( int button, int state, int mouseX ,int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
void motion( int mouseX, int mouseY)
{
x += (mouseX-oldX);
y += (mouseY-oldY);
oldX=mouseX; oldY =mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 keyboard mouse motion");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float x=0, y=0, z=0, scale=1.0, oldX, oldY;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef( scale, scale, scale);
glColor3f(1, 1 ,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int mouseX ,int mouseY )
{
printf("現在按下:%c 座標在:%d %d\n", key, mouseX ,mouseX);
}
void mouse( int button, int state, int mouseX ,int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
void motion( int mouseX, int mouseY)
{
if( mouseX>oldX ) scale = scale * 1.01;
if( mouseX<oldX ) scale = scale * 0.99;
oldX=mouseX; oldY =mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 keyboard mouse motion");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
大的茶壺
other else:
#include <GL/glut.h>
#include <stdio.h>
float x=0, y=0, z=0, scale=1.0, angle=0.0, oldX, oldY;
int now=1;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (x-150)/150.0 , -(y-150)/150.0 , z );
glRotatef( angle, 0, 0, 1);
glScalef( scale, scale, scale);
glColor3f(1, 1 ,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int mouseX ,int mouseY )
{
//printf("現在按下:%c 座標在:%d %d\n", key, mouseX ,mouseX);
if(key=='w' || key=='W') now=1;
if(key=='e' || key=='E') now=2;
if(key=='r' || key=='R') now=3;
}
void mouse( int button, int state, int mouseX ,int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
void motion( int mouseX, int mouseY)
{
if(now==1){
x += (mouseX-oldX);
y += (mouseY-oldY);
}else if (now==3){
if( mouseX>oldX ) scale = scale * 1.01;
if( mouseX<oldX ) scale = scale * 0.99;
}
oldX=mouseX; oldY =mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 keyboard mouse motion");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
茶壺最後的程式碼:
#include <GL/glut.h>
#include <stdio.h>
float x=250, y=250, z=0, scale=1.0, angle=0.0, oldX, oldY;
int now=1;
void display()
{
glClearColor(0.5, 0.5, 0.5, 1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (x-250)/250.0 , -(y-250)/250.0 , z );
glRotatef( angle, 0, 0, 1);
glScalef( scale, scale, scale);
glColor3f(1, 1 ,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int mouseX ,int mouseY )
{ //printf("現在按下:%c 座標在:%d %d\n", key, mouseX ,mouseX);
if(key=='w' || key=='W') now=1;
if(key=='e' || key=='E') now=2;
if(key=='r' || key=='R') now=3;
}
void mouse( int button, int state, int mouseX ,int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
void motion( int mouseX, int mouseY)
{
if(now==1){
x += (mouseX-oldX);
y += (mouseY-oldY);
}else if (now==2){
angle += (mouseX-oldX);
}else if (now==3){
if( mouseX>oldX ) scale = scale * 1.01;
if( mouseX<oldX ) scale = scale * 0.99;
}
oldX = mouseX; oldY = mouseY;
dispaly();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE || GLUT_DEPTH);
glutInitWindowSize(500, 500);
glutCreateWindow("week06 keyboard mouse motion");
glutDisplayFunc(display);
glutKeyboardFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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