2022年3月21日 星期一

Week04

加分作業

畫圓
#include <GL/glut.h>
#include <math.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(0,1,1);///水藍色
    ///畫圓: cos() sin()
    glBegin(GL_POLYGON);
    for(float angle=0; angle<3.14159*2; angle+=0.1){
        glVertex2f( cos(angle), sin(angle) );
    }
    glEnd();

    glutSwapBuffers();
}
int main( int argc, char**argv )
{
    glutInit( &argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("HW2 bonus");

    glutDisplayFunc(display);
    glutMainLoop();
}

Translate 移動

1.glPushMatrix() 備份矩陣, glPopMatrix() 還原矩陣
#include <GL/glut.h>
void myTeapot(float x, float y)///自訂的函式
{
    glPushMatrix();///push備份矩陣
        glTranslatef( x, y, 0);
        glutSolidTeapot(0.3);
    glPopMatrix();///pop還原矩陣
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,0,0);///red
    myTeapot(+0.5, +0.5);
    myTeapot(+0.5, -0.5);
    myTeapot(-0.5, -0.5);
    myTeapot(-0.5, +0.5);

    glutSwapBuffers();
}
int main( int argc, char**argv )
{
    glutInit( &argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("week04 translate");

    glutDisplayFunc(display);
    glutMainLoop();
}


2. Mouse滑鼠事件0是左鍵,1是中鍵,2是右鍵
#include <GL/glut.h>
#include <stdio.h>///printf()
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
    printf("%d %d %d %d\n", button, state, x, y);
}
int main( int argc, char**argv )
{
    glutInit( &argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("week04 mouse");

    glutDisplayFunc(display);///Display顯示
    glutMouseFunc(mouse);///Mouse滑鼠
    glutMainLoop();
}

3. 座標轉換
視窗左上角座標為(0, 0),右下角為(300, 300)
#include <GL/glut.h>
#include <stdio.h>
int mouseX=0, mouseY=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,0);///黃色的
    glPushMatrix(); ///口訣:減一半、除一半, y還倒過來
        glTranslatef( (mouseX-150)/150.0 , -(mouseY-150)/150.0 , 0);
        glutSolidTeapot(0.3);///茶壼
    glPopMatrix();
    glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{   //printf("%d %d %d %d\n", button, state, x, y);
    mouseX=x; mouseY=y;
}
int main( int argc, char**argv )
{
    glutInit( &argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("week04 mouse");

    glutDisplayFunc(display);///Display顯示
    glutMouseFunc(mouse);///Mouse滑鼠
    glutMainLoop();
}
原始位置在(0, 0)

茶壺隨著滑鼠點擊移動位置

4. 利用滑鼠點擊繪製圖型
#include <GL/glut.h>
#include <stdio.h>
int mouseX=0, mouseY=0, N=0;///N個點!!!
int mx[100], my[100];///用來記錄,等一下要畫出來哦!!!
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,0);///黃色的
    glBegin(GL_LINE_LOOP);
        for(int i=0; i<N; i++){
            glVertex2f( (mx[i]-150)/150.0, -(my[i]-150)/150.0 );
        }
    glEnd();
    glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
    mouseX=x; mouseY=y;
    if(state==GLUT_DOWN){///按下去的 (放開的那個不算數)
        printf("    glVertex2f( (%d-150)/150.0, -(%d-150)/150.0 );\n", x,y);
        N++;
        mx[N-1]=x; my[N-1]=y;
    }
}
int main( int argc, char**argv )
{
    glutInit( &argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("week04 mouse");

    glutDisplayFunc(display);///Display顯示
    glutMouseFunc(mouse);///Mouse滑鼠
    glutMainLoop();
}



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