加分作業
畫圓
#include <GL/glut.h>
#include <math.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(0,1,1);///水藍色
///畫圓: cos() sin()
glBegin(GL_POLYGON);
for(float angle=0; angle<3.14159*2; angle+=0.1){
glVertex2f( cos(angle), sin(angle) );
}
glEnd();
glutSwapBuffers();
}
int main( int argc, char**argv )
{
glutInit( &argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("HW2 bonus");
glutDisplayFunc(display);
glutMainLoop();
}
Translate 移動
1.
glPushMatrix() 備份矩陣, glPopMatrix() 還原矩陣#include <GL/glut.h>
void myTeapot(float x, float y)///自訂的函式
{
glPushMatrix();///push備份矩陣
glTranslatef( x, y, 0);
glutSolidTeapot(0.3);
glPopMatrix();///pop還原矩陣
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,0,0);///red
myTeapot(+0.5, +0.5);
myTeapot(+0.5, -0.5);
myTeapot(-0.5, -0.5);
myTeapot(-0.5, +0.5);
glutSwapBuffers();
}
int main( int argc, char**argv )
{
glutInit( &argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week04 translate");
glutDisplayFunc(display);
glutMainLoop();
}
2. Mouse滑鼠事件0是左鍵,1是中鍵,2是右鍵
#include <GL/glut.h>
#include <stdio.h>///printf()
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button, state, x, y);
}
int main( int argc, char**argv )
{
glutInit( &argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week04 mouse");
glutDisplayFunc(display);///Display顯示
glutMouseFunc(mouse);///Mouse滑鼠
glutMainLoop();
}
3. 座標轉換
視窗左上角座標為(0, 0),右下角為(300, 300)
#include <GL/glut.h>
#include <stdio.h>
int mouseX=0, mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);///黃色的
glPushMatrix(); ///口訣:減一半、除一半, y還倒過來
glTranslatef( (mouseX-150)/150.0 , -(mouseY-150)/150.0 , 0);
glutSolidTeapot(0.3);///茶壼
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{ //printf("%d %d %d %d\n", button, state, x, y);
mouseX=x; mouseY=y;
}
int main( int argc, char**argv )
{
glutInit( &argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week04 mouse");
glutDisplayFunc(display);///Display顯示
glutMouseFunc(mouse);///Mouse滑鼠
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
int mouseX=0, mouseY=0, N=0;///N個點!!!
int mx[100], my[100];///用來記錄,等一下要畫出來哦!!!
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);///黃色的
glBegin(GL_LINE_LOOP);
for(int i=0; i<N; i++){
glVertex2f( (mx[i]-150)/150.0, -(my[i]-150)/150.0 );
}
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
mouseX=x; mouseY=y;
if(state==GLUT_DOWN){///按下去的 (放開的那個不算數)
printf(" glVertex2f( (%d-150)/150.0, -(%d-150)/150.0 );\n", x,y);
N++;
mx[N-1]=x; my[N-1]=y;
}
}
int main( int argc, char**argv )
{
glutInit( &argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week04 mouse");
glutDisplayFunc(display);///Display顯示
glutMouseFunc(mouse);///Mouse滑鼠
glutMainLoop();
}





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