1.1 下載Win32的Example範例
https://jsyeh.org/3dcg10/
下載[data].[win32]
1.2 windows.zip解壓縮至"windows\"
1.3 將data移至windows
1.4 打開Transformation.exe
2.1 開啟新的GLUT(week03_translate)
2.2 將week03_translate的程式碼全部刪除
2.3 打程式碼
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,0,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03的視窗");
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
2.4執行
3.
#include <GL/glut.h>
void myTeapot(float x,float y)
{
glPushMatrix();
glTranslatef(x,y,0);
glutSolidTeapot(0.3);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,0,0);
myTeapot(+0.5,+0.5);
myTeapot(+0.5,-0.5);
myTeapot(-0.5,-0.5);
myTeapot(-0.5,+0.5);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("HM2 bonus");
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
4. 滑鼠事件 glutMouseFunc()
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
5.使用滑鼠點擊移動茶壺
#include <GL/glut.h>
#include <stdio.h>
int mouseX=0,mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glPushMatrix();
glTranslatef((mouseX-150)/150.0,-(mouseY-150)/150.0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
mouseX=x;mouseY=y;
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
6.畫圖
#include <GL/glut.h>
#include <stdio.h>
int mouseX=0,mouseY=0,N=0;
int mx[100],my[100];
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glBegin(GL_LINE_LOOP);
for(int i=0;i<N;i++){
glVertex2f((mx[i]-150)/150.0,-(my[i]-150)/150.0);
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
mouseX=x;mouseY=y;
if(state==GLUT_DOWN){
printf(" glVertex2f((%d-150)/150.0,-(%d-150)/150.0);\n",x,y);
N++;
mx[N-1]=x;my[N-1]=y;
}
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
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