1-2範例data.zip解壓縮然後放進windows.zip(解壓縮)
1-3執行
2-1在codeblocks的glut寫
程式碼:
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslated(0.3,0.2,0);
glColor3f(1,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("HW2 bonus");
glutDisplayFunc(display);
glutMainLoop();
}
2-2做4個茶壺
程式碼:
#include <GL/glut.h>
void myTeapot(float x,float y)
{
glPushMatrix();
glTranslatef(x,y,0);
glutSolidTeapot(0.3);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,0,0);
glPushMatrix();
myTeapot(+0.5,+0.5);
myTeapot(+0.5,-0.5);
myTeapot(-0.5,-0.5);
myTeapot(-0.5,+0.5);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("HW2 bonus");
glutDisplayFunc(display);
glutMainLoop();
}
2-3用滑鼠控制
程式碼:
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BITS);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week04 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
3-1應用剛剛的結合茶壺
程式碼:
#include <GL/glut.h>
#include <stdio.h>
int mouseX=0,mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glPushMatrix();
glTranslatef((mouseX-150)/150.0,-(mouseY-150)/150.0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
//printf("%d %d %d %d\n",button,state,x,y);
mouseX=x; mouseY=y;
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week04 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
3-2寫一個會產生程式碼的工具,滑鼠可以印出程式碼
程式碼:
#include <GL/glut.h>
#include <stdio.h>
int mouseX=0,mouseY=0 ,N=0;
int mx[100],my[100];
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glBegin(GL_LINE_LOOP);
for(int i=0;i<N;i++){
glVertex2f((mx[i]-150)/150.0,-(my[i]-150)/150.0);
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
//printf("%d %d %d %d\n",button,state,x,y);
mouseX=x; mouseY=y;
if(state==GLUT_DOWN){
printf(" glVertex2f( (%d-150)/150.0, -(%d-150)/150.0);\n",x,y);
N++;
mx[N-1]=x;my[N-1]=y;
}
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week04 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
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