1-1 windows.zip下載 windows\Transformation.exe
data.zip下載 windows\data\
把data拉進windows然後執行windows\Transformation.exe
1-2 建立一個 File-new-project選glut檔名為Week04_translate
輸入程式碼 #include<GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslated(0.3,0.2,0);
glColor3f(1,0,0);
glutSolidTeapot(0.3);
glPushMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("HW2 bouns");
glutDisplayFunc(display);
glutMainLoop();
}
2-1
#include<GL/glut.h>
void myTeapot(float x,float y)
{
glPushMatrix();
glTranslated(x,y,0);
glutSolidTeapot(0.3);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,0,0);
myTeapot(+0.5,+0.5);
myTeapot(+0.5,-0.5);
myTeapot(-0.5,-0.5);
myTeapot(-0.5,+0.5);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("HW2 Translate");
glutDisplayFunc(display);
glutMainLoop();
}
2-2
建立一個 File-new-project選glut檔名為Week04_mouse
#include<GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week04_mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
3-1修改2-2的mouse程式改為下面的程式多加入 int mouseX=0,mouseY=0,顏色 glColor3f(1,1,0),位置 glTranslatef((mouseX-150)/150.0,-(mouseY-150)/150.0,0);最後執行會是滑鼠點哪茶壺會移到點的位置。
#include<GL/glut.h>
#include <stdio.h>
int mouseX=0,mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glPushMatrix();
glTranslatef((mouseX-150)/150.0,-(mouseY-150)/150.0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
//printf("%d %d %d %d\n",button,state,x,y);
mouseX=x;mouseY=y;
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week04_mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
3-2
加入迴圈配陣mx[i]my[i],透過陣列備份座標最後執行時可以點出不同的圖案
#include<GL/glut.h>
#include <stdio.h>
int mouseX=0,mouseY=0,N=0;
int mx[100],my[100];
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glBegin(GL_LINE_LOOP);
for(int i=0;i<N;i++){
glVertex2f( (mx[i]-150)/150.0,-(my[i]-150)/150.0);
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
mouseX=x;mouseY=y;
if(state==GLUT_DOWN){
printf(" glVertex2f((%d-150)/150.0-(%d-150)/150.0);\n",x,y);
N++;
mx[N-1]=x; my[N-1]=y;
}
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week04_mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
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