1-1.先去下載windows.zip跟data.zip然後把data放進windows 並開啟transformation
1-2 找到下方glrotatef的選項,第一個代表旋轉度數,後面三個分別是XYZ軸,根據XYZ軸的設定會有不同的旋轉方式。
X軸正常比讚,Y軸橫著比讚,Z軸橫著朝外比讚
2-1.把上周的程式碼搬過來 並修改成顛倒的茶壺
程式碼:
#include<GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotated(180,0,0,1);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("Week05 Rotate");
glutDisplayFunc(display);
glutMainLoop();
}
2-2 新增angle 以及motion函式,把程式修改成可以用滑鼠調整角度
程式碼:
#include<GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotated(angle,0,0,1);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x,int y)
{
angle=x;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("Week05 Rotate");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
程式碼:
#include<GL/glut.h>
float angle=0,oldX=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotated(angle,0,0,1);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int buttom,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("Week05 Rotate");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutMainLoop();
}
程式碼:
#include <GL/glut.h>
#include <stdio.h>
int N=0;
int x[100],y[1000];
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glBegin(GL_LINE_LOOP);
for(int i=0;i<N;i++){
glVertex2f((x[i]-150)/150.0,-(y[i]-150)/150.0);
}
glEnd();
glutSwapBuffers();
}
void mouse(int button,int state,int mouseX,int mouseY)
{
//printf("%d %d %d %d\n",button,state,x,y);
if(state==GLUT_DOWN){
N++;
x[N-1]=mouseX;y[N-1]=mouseY;
printf("現在按下滑鼠,得到新座標 %d %d\n",x[N-1],y[N-1]);
}
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05複習 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
3-2修改掉if跟motion讓執行起來可以連續畫圖
程式碼:#include <GL/glut.h>
#include <stdio.h>
int N=0;
int x[100],y[1000];
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glBegin(GL_LINE_LOOP);
for(int i=0;i<N;i++){
glVertex2f((x[i]-150)/150.0,-(y[i]-150)/150.0);
}
glEnd();
glutSwapBuffers();
}
void motion(int mouseX,int mouseY)
{
//printf("%d %d %d %d\n",button,state,x,y);
// if(state==GLUT_DOWN)
N++;
x[N-1]=mouseX;y[N-1]=mouseY;
printf("現在按下滑鼠,得到新座標 %d %d\n",x[N-1],y[N-1]);
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05複習 mouse");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
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