1.
https://jsyeh.org/3dcg10/
將data裡的data檔案移進windows裡,打開Transformation.exe
自轉vs公轉:下方按右鍵 Swap translate/rotate
2.(找座標)下載freeglut檔案,開新專案
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1, 1, 0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
printf("現在按下:%c 座標在: %d %d\n", key, x, y);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
3.(未完成)
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1, 1, 0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
printf("現在按下:%c 座標在: %d %d\n", key, x, y);
}
void mouse(int btn, int state, int x, int y)
{
}
void motion(int x, int y)
{
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
4.(拖曳茶壺)
#include <GL/glut.h>
#include <stdio.h>
float x=0, y=0, z=0, oldX, oldY;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0, -(y-150)/150.0, z);///Maya:w
glColor3f(1, 1, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int mouseX, int mouseY)
{
printf("現在按下:%c 座標在: %d %d\n", key, mouseX, mouseY);
}
void mouse(int btn, int state, int mouseX, int mouseY)
{
oldX= mouseX;
oldY= mouseY;
}
void motion(int mouseX, int mouseY)
{
x+=(mouseX-oldX);
y+=(mouseY-oldY);
oldX=mouseX;
oldY=mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
5.(放大縮小)

#include <GL/glut.h>
#include <stdio.h>
float x=0, y=0, z=0, oldX, oldY, scale=1.0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
//glTranslatef((x-150)/150.0, -(y-150)/150.0, z);///Maya:w
glScalef(scale, scale, scale);///Maya:r
glColor3f(1, 1, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int mouseX, int mouseY)
{
printf("現在按下:%c 座標在: %d %d\n", key, mouseX, mouseY);
}
void mouse(int btn, int state, int mouseX, int mouseY)
{
oldX= mouseX;
oldY= mouseY;
}
void motion(int mouseX, int mouseY)
{
if(mouseX>oldX) scale=scale*1.01;
if(mouseX<oldX) scale=scale*0.99;
oldX=mouseX;
oldY=mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
6.(e未完成)

#include <GL/glut.h>
#include <stdio.h>
float x=0, y=0, z=0, oldX, oldY, scale=1.0, angle=0.0;
int now=1;///1:移動 2:旋轉 3:縮放
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0, -(y-150)/150.0, z);///Maya:w
glRotatef(angle, 0, 0, 1);
glScalef(scale, scale, scale);///Maya:r
glColor3f(1, 1, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int mouseX, int mouseY)
{
//printf("現在按下:%c 座標在: %d %d\n", key, mouseX, mouseY);
if(key=='w'||key=='W') now=1;///移動
if(key=='e'||key=='E') now=2;///旋轉
if(key=='r'||key=='R') now=3;///縮放
}
void mouse(int btn, int state, int mouseX, int mouseY)
{
oldX= mouseX;
oldY= mouseY;
}
void motion(int mouseX, int mouseY)
{
if(now==1){
x+=(mouseX-oldX);
y+=(mouseY-oldY);
}else if(now==3){
if(mouseX>oldX) scale=scale*1.01;
if(mouseX<oldX) scale=scale*0.99;
}
oldX=mouseX;
oldY=mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
7.(移動 旋轉 縮放)

#include <GL/glut.h>
#include <stdio.h>
float x=250, y=250, z=0, oldX, oldY, scale=1.0, angle=0.0;
int now=1;///1:移動 2:旋轉 3:縮放
void display()
{
glClearColor(0.5, 0.5, 0.5, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-250)/250.0, -(y-250)/250.0, z);///Maya:w
glRotatef(angle, 0, 0, 1);///Maya:e
glScalef(scale, scale, scale);///Maya:r
glColor3f(1, 1, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int mouseX, int mouseY)
{
//printf("現在按下:%c 座標在: %d %d\n", key, mouseX, mouseY);
if(key=='w'||key=='W') now=1;///移動
if(key=='e'||key=='E') now=2;///旋轉
if(key=='r'||key=='R') now=3;///縮放
}
void mouse(int btn, int state, int mouseX, int mouseY)
{
oldX= mouseX;
oldY= mouseY;
}
void motion(int mouseX, int mouseY)
{
if(now==1){///移動
x+=(mouseX-oldX);
y+=(mouseY-oldY);
}else if(now==2){///旋轉
angle+=(mouseX-oldX);
}else if(now==3){///縮放
if(mouseX>oldX) scale=scale*1.01;
if(mouseX<oldX) scale=scale*0.99;
}
oldX=mouseX;
oldY=mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500, 500);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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