2022年3月28日 星期一

week06

 1.

https://jsyeh.org/3dcg10/

將data裡的data檔案移進windows裡,打開Transformation.exe

自轉vs公轉:下方按右鍵 Swap translate/rotate



2.(找座標)

下載freeglut檔案,開新專案




#include <GL/glut.h>

#include <stdio.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glColor3f(1, 1, 0);

    glutSolidTeapot(0.3);

    glutSwapBuffers();

}

void keyboard(unsigned char key, int x, int y)

{

    printf("現在按下:%c 座標在: %d %d\n", key, x, y);

}

int main(int argc, char**argv)

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("week06");


    glutDisplayFunc(display);

    glutKeyboardFunc(keyboard);

    glutMainLoop();

}

3.(未完成)



#include <GL/glut.h>

#include <stdio.h>

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glColor3f(1, 1, 0);

    glutSolidTeapot(0.3);

    glutSwapBuffers();

}

void keyboard(unsigned char key, int x, int y)

{

    printf("現在按下:%c 座標在: %d %d\n", key, x, y);

}

void mouse(int btn, int state, int x, int y)

{

}

void motion(int x, int y)

{

}

int main(int argc, char**argv)

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("week06");


    glutDisplayFunc(display);

    glutKeyboardFunc(keyboard);

    glutMouseFunc(mouse);

    glutMotionFunc(motion);

    

    glutMainLoop();

}

4.(拖曳茶壺)


#include <GL/glut.h>
#include <stdio.h>
float x=0, y=0, z=0, oldX, oldY;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef((x-150)/150.0, -(y-150)/150.0, z);///Maya:w
        glColor3f(1, 1, 0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard(unsigned char key, int mouseX, int mouseY)
{
    printf("現在按下:%c 座標在: %d %d\n", key, mouseX, mouseY);
}
void mouse(int btn, int state, int mouseX, int mouseY)
{
    oldX= mouseX;
    oldY= mouseY;
}
void motion(int mouseX, int mouseY)
{
    x+=(mouseX-oldX);
    y+=(mouseY-oldY);
    oldX=mouseX;
    oldY=mouseY;
    display();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutMainLoop();
}

5.(放大縮小)

#include <GL/glut.h>
#include <stdio.h>
float x=0, y=0, z=0, oldX, oldY, scale=1.0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        //glTranslatef((x-150)/150.0, -(y-150)/150.0, z);///Maya:w
        glScalef(scale, scale, scale);///Maya:r
        glColor3f(1, 1, 0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard(unsigned char key, int mouseX, int mouseY)
{
    printf("現在按下:%c 座標在: %d %d\n", key, mouseX, mouseY);
}
void mouse(int btn, int state, int mouseX, int mouseY)
{
    oldX= mouseX;
    oldY= mouseY;
}
void motion(int mouseX, int mouseY)
{
    if(mouseX>oldX) scale=scale*1.01;
    if(mouseX<oldX) scale=scale*0.99;
    oldX=mouseX;
    oldY=mouseY;
    display();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutMainLoop();
}

6.(e未完成)

#include <GL/glut.h>
#include <stdio.h>
float x=0, y=0, z=0, oldX, oldY, scale=1.0, angle=0.0;
int now=1;///1:移動 2:旋轉 3:縮放
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef((x-150)/150.0, -(y-150)/150.0, z);///Maya:w
        glRotatef(angle, 0, 0, 1);
        glScalef(scale, scale, scale);///Maya:r
        glColor3f(1, 1, 0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard(unsigned char key, int mouseX, int mouseY)
{
    //printf("現在按下:%c 座標在: %d %d\n", key, mouseX, mouseY);
    if(key=='w'||key=='W') now=1;///移動
    if(key=='e'||key=='E') now=2;///旋轉
    if(key=='r'||key=='R') now=3;///縮放
}
void mouse(int btn, int state, int mouseX, int mouseY)
{
    oldX= mouseX;
    oldY= mouseY;
}
void motion(int mouseX, int mouseY)
{
    if(now==1){
        x+=(mouseX-oldX);
        y+=(mouseY-oldY);
    }else if(now==3){
        if(mouseX>oldX) scale=scale*1.01;
        if(mouseX<oldX) scale=scale*0.99;
    }
    oldX=mouseX;
    oldY=mouseY;
    display();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutMainLoop();
}

7.(移動 旋轉 縮放)


#include <GL/glut.h>
#include <stdio.h>
float x=250, y=250, z=0, oldX, oldY, scale=1.0, angle=0.0;
int now=1;///1:移動 2:旋轉 3:縮放
void display()
{
    glClearColor(0.5, 0.5, 0.5, 1);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef((x-250)/250.0, -(y-250)/250.0, z);///Maya:w
        glRotatef(angle, 0, 0, 1);///Maya:e
        glScalef(scale, scale, scale);///Maya:r
        glColor3f(1, 1, 0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard(unsigned char key, int mouseX, int mouseY)
{
    //printf("現在按下:%c 座標在: %d %d\n", key, mouseX, mouseY);
    if(key=='w'||key=='W') now=1;///移動
    if(key=='e'||key=='E') now=2;///旋轉
    if(key=='r'||key=='R') now=3;///縮放
}
void mouse(int btn, int state, int mouseX, int mouseY)
{
    oldX= mouseX;
    oldY= mouseY;
}
void motion(int mouseX, int mouseY)
{
    if(now==1){///移動
        x+=(mouseX-oldX);
        y+=(mouseY-oldY);
    }else if(now==2){///旋轉
        angle+=(mouseX-oldX);
    }else if(now==3){///縮放
        if(mouseX>oldX) scale=scale*1.01;
        if(mouseX<oldX) scale=scale*0.99;
    }
    oldX=mouseX;
    oldY=mouseY;
    display();
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(500, 500);
    glutCreateWindow("week06");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutMainLoop();
}








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