2022年3月28日 星期一

⚝ YI-ZHEN的筆記 week06

 

  • 電腦圖學之父 Ivan Sutherland (伊凡·蘇澤蘭)
介紹影片: https://www.youtube.com/watch?v=6orsmFndx_o

  • 課堂範例https://jsyeh.org/3dcg10/
 1. 自轉


2. 公轉


  • Keyboard函式 (鍵盤)

#include <GL/glut.h>
#include <stdio.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        glColor3f(1, 0, 0);
        glutSolidTeapot(0.3);
    glutSwapBuffers();
}

void Keyboard(unsigned char key, int x, int y)
{
    printf("現在按下:%c 座標在:%d %d\n",key, x, y);
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06-keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(Keyboard);
    glutMainLoop();
}

  • Keyboard+Mouse+Motion 函式 
 1.  將mouse函式及motion函式的雛形先寫出來
#include <GL/glut.h>
#include <stdio.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        glColor3f(1, 0, 0);
        glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void Keyboard(unsigned char key, int x, int y)
{
    printf("現在按下:%c 座標在:%d %d\n",key, x, y);
}
void mouse(int button, int state, int x, int y)
{

}
void motion(int x, int y)
{

}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06-keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(Keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}

2. 移動位置

#include <GL/glut.h>
#include <stdio.h>
float x=0, y=0, z=0, oldX, oldY;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glTranslatef( (x-150)/150.0, -(y-150)/150.0, z); ///Maya => w
        glColor3f(1, 0, 0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void Keyboard(unsigned char key, int x, int y)
{
    printf("現在按下:%c 座標在:%d %d\n",key, x, y);
}
void mouse(int button, int state, int mouseX, int mouseY)
{
    oldX= mouseX;
    oldY= mouseY;
}
void motion(int mouseX, int mouseY)
{
    x += (mouseX-oldX);
    y += (mouseY-oldY);
    oldX= mouseX; oldY= mouseY;
    display();
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06-keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(Keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}

3. 調整縮放



#include <GL/glut.h>
#include <stdio.h>
float x=0, y=0, z=0, scale=1.0, oldX, oldY;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glScalef(scale, scale, scale); ///Maya => r
        glColor3f(1, 0, 0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void Keyboard(unsigned char key, int x, int y)
{
    printf("現在按下:%c 座標在:%d %d\n",key, x, y);
}
void mouse(int button, int state, int mouseX, int mouseY)
{
    oldX= mouseX;
    oldY= mouseY;
}
void motion(int mouseX, int mouseY)
{
    if(mouseX>oldX) scale= scale * 1.01;
    if(mouseX<oldX) scale= scale * 0.99;
    oldX= mouseX; oldY= mouseY;
    display();
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06-keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(Keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}
4. 鍵盤 (w/W) 移動、(e/E) 旋轉、(r/R) 縮放 切換想要的行為


#include <GL/glut.h>
#include <stdio.h>
float x=0, y=0, z=0, scale=1.0, angle=0.0, oldX, oldY;
int now=1;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glTranslatef( (x-150)/150.0, -(y-150)/150.0, z); ///Maya => w
    glRotatef(angle, 0, 0, 1); ///Maya => e
    glScalef(scale, scale, scale); ///Maya => r
        glColor3f(1, 0, 0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void Keyboard(unsigned char key, int x, int y)
{
    if(key == 'w' || key == 'W') now=1; ///移動
    if(key == 'e' || key == 'E') now=2; ///旋轉
    if(key == 'r' || key == 'R') now=3; ///縮放
}
void mouse(int button, int state, int mouseX, int mouseY)
{
    oldX= mouseX;
    oldY= mouseY;
}
void motion(int mouseX, int mouseY)
{
    if(now == 1){ ///移動
        x += (mouseX-oldX);
        y += (mouseY-oldY);
    }
    else if(now == 3){ ///縮放
        if(mouseX>oldX) scale= scale * 1.01;
        if(mouseX<oldX) scale= scale * 0.99;
    }
    oldX= mouseX; oldY= mouseY;
    display();
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06-keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(Keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}
5. 旋轉 + 調整視窗大小,並將茶壺原是位置移至正中心

#include <GL/glut.h>
#include <stdio.h>
float x=250, y=250, z=0, scale=1.0, angle=0.0, oldX, oldY;
int now=1;
void display()
{
    glClearColor(0.5, 0.5, 0.5, 1); ///用來clear的色彩 R G B A 其中Alpha(半透明)暫沒用到
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glTranslatef( (x-250)/250.0, -(y-250)/250.0, z); ///Maya => w
    glRotatef(angle, 0, 0, 1); ///Maya => e
    glScalef(scale, scale, scale); ///Maya => r
        glColor3f(1, 1, 0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void Keyboard(unsigned char key, int x, int y)
{
    if(key == 'w' || key == 'W') now=1; ///移動
    if(key == 'e' || key == 'E') now=2; ///旋轉
    if(key == 'r' || key == 'R') now=3; ///縮放
}
void mouse(int button, int state, int mouseX, int mouseY)
{
    oldX= mouseX;
    oldY= mouseY;
}
void motion(int mouseX, int mouseY)
{
    if(now == 1){ ///移動
        x += (mouseX-oldX);
        y += (mouseY-oldY);
    }
    else if(now == 2){
        angle += (mouseX-oldX);
    }
    else if(now == 3){ ///縮放
        if(mouseX>oldX) scale= scale * 1.01;
        if(mouseX<oldX) scale= scale * 0.99;
    }
    oldX= mouseX; oldY= mouseY;
    display();
}
int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(500,500);
    glutCreateWindow("week06-keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(Keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}






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