一:
1-1.前往 https://jsyeh.org/3dcg10/,下載[data][win32]。
1-3.執行 Transformation.exe 。
1-4.執行畫面。
2-1.使用滑鼠旋轉茶壺
1-5.旋轉
glRotatef(角度, x, y, z)-->(x, y, z)控制旋轉軸
二:旋轉
1.反轉茶壺
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(180, 0, 0, 1);///旋轉(角度, x, y, z)
glColor3f(1, 1, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 Rotate");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle= 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glColor3f(1, 1, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
angle = x;
display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 Rotate");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
float angle= 0, oldX=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glColor3f(1, 1, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
oldX=x;
}
void motion(int x, int y)
{
angle += (x-oldX);
oldX=x;
display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 Rotate");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
3.滑鼠畫圖(複習week4)
#include <stdio.h>
#include <GL/glut.h>
int N=0;
int x[1000], y[1000];
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_LINE_LOOP);
for(int i=0; i<N; i++){
glVertex2f((x[i]-150)/150.0, -(y[i]-150)/150.0);
}
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int mouseX, int mouseY)
{
if(state==GLUT_DOWN){
N++;
x[N-1]=mouseX;
y[N-1]=mouseY;
printf("現在按下滑鼠,得到新座標 %d %d\n",x[N-1] ,y{N-1]);
}
display();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 複習 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}


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