1. 下載安裝軟體
安裝 freeglut(lib/libglut32.a) OpenCv 2.1.0
1-1. 開啟新glut專案 並把上周程式碼複製進去
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//glutSolidTeapot(0.3);
glBegin(GL_POLYGON);
glTexCoord2f( 0 , 1 ); glVertex2f( -1 , -1);
glTexCoord2f( 1 , 1 ); glVertex2f( 1 , -1);
glTexCoord2f( 1 , 0 ); glVertex2f( 1 , 1);
glTexCoord2f( 0 , 0 ); glVertex2f( -1 , 1);
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 Texture");
glutDisplayFunc(display);
myTexture("earth.jpg");
glutMainLoop();
return EXIT_SUCCESS;
}
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//glutSolidTeapot(0.3);
glBegin(GL_POLYGON);
glTexCoord2f( 0 , 1 ); glVertex2f( -1 , -1);
glTexCoord2f( 1 , 1 ); glVertex2f( 1 , -1);
glTexCoord2f( 1 , 0 ); glVertex2f( 1 , 1);
glTexCoord2f( 0 , 0 ); glVertex2f( -1 , 1);
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 Texture");
glutDisplayFunc(display);
myTexture("earth.jpg");
glutMainLoop();
return EXIT_SUCCESS;
}
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