***作業/考試複習
1.先畫個正方形
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glRectf(0.5,0.5,-0.5,-0.5);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("Week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
2.加上手臂
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.5,0.5,-0.5,-0.5);///身體
glPushMatrix();
///glTranslatef();
///glRotatef();
///glTranslatef();
glColor3f(1,0,0);
glRectf(0.5,0.5,1.0,0.3);///手臂
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
//glutInitWindowSize(600,600);
glutCreateWindow("Week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
3.旋轉手臂
#include <GL/glut.h>
float angle=45;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.5,0.5,-0.5,-0.5);///身體
glPushMatrix();
///glTranslatef();///等下要掛在0.5,0.5
glRotatef(angle,0,0,1);///(2)旋轉
glTranslatef(-0.5,-0.4,0);///(1)先把旋轉中心放正中心
glColor3f(1,0,0);
glRectf(0.5,0.5,1.0,0.3);///手臂
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
//glutInitWindowSize(600,600);
glutCreateWindow("Week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
4.滑鼠拖曳來旋轉手臂
#include <GL/glut.h>
float angle=45,oldX=0;
void mouse(int button,int state,int x,int y)///mouse按下去
{
oldX=x;
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.5,0.5,-0.5,-0.5);///身體
glPushMatrix();
glTranslatef(0.5,0.5,0);///等下要掛在0.5,0.5
glRotatef(angle,0,0,1);///(2)旋轉
glTranslatef(-0.5,-0.4,0);///(1)先把旋轉中心放正中心
glColor3f(1,0,0);
glRectf(0.5,0.5,1.0,0.3);///手臂
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
//glutInitWindowSize(600,600);
glutCreateWindow("Week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
5.身體瘦身+手臂位移
#include <GL/glut.h>
float angle=45,oldX=0;
void mouse(int button,int state,int x,int y)///mouse按下去
{
oldX=x;
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2);///身體
glPushMatrix();
glTranslatef(0.3,0.5,0);///等下要掛在0.5,0.5
glRotatef(angle,0,0,1);///(2)旋轉
glTranslatef(-0.5,-0.4,0);///(1)先把旋轉中心放正中心
glColor3f(1,0,0);
glRectf(0.5,0.5,1.0,0.3);///手臂
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
//glutInitWindowSize(600,600);
glutCreateWindow("Week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=45,oldX=0;
void mouse(int button,int state,int x,int y)///mouse按下去
{
oldX=x;
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2);///身體
glPushMatrix();
glTranslatef(0.3,0.5,0);///等下要掛在0.5,0.5
glRotatef(angle,0,0,1);///(2)旋轉
glTranslatef(-0.3,-0.4,0);///(1)先把旋轉中心放正中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);///上手臂
///(3)把下手肘掛在關節上
///(2)旋轉
///(1)把下手肘的旋轉中心放正中心
///再畫下手肘
glColor3f(0,1,0);///綠色的
glRectf(0.8,0.5,1.1,0.3);///再畫下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
//glutInitWindowSize(600,600);
glutCreateWindow("Week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
7.改變下手臂位置
#include <GL/glut.h>
float angle=45,oldX=0;
void mouse(int button,int state,int x,int y)///mouse按下去
{
oldX=x;
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2);///身體
glPushMatrix();
glTranslatef(0.3,0.5,0);///等下要掛在0.5,0.5
///glRotatef(angle,0,0,1);///(2)旋轉
glTranslatef(-0.3,-0.4,0);///(1)先把旋轉中心放正中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);///上手臂
glPushMatrix();
glTranslatef(0.8,0.4,0);///(3)把下手肘掛在關節上
glRotatef(angle,0,0,1);///(2)旋轉
glTranslatef(-0.8,-0.4,0);///(1)把下手肘的旋轉中心放正中心
glColor3f(0,1,0);///綠色的
glRectf(0.8,0.5,1.1,0.3);///再畫下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
//glutInitWindowSize(600,600);
glutCreateWindow("Week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
8.增加左手
#include <GL/glut.h>
float angle=45,oldX=0;
void mouse(int button,int state,int x,int y)///mouse按下去
{
oldX=x;
}
void motion(int x,int y)
{
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2);///身體
glPushMatrix();///右手
glTranslatef(0.3,0.5,0);///等下要掛在0.5,0.5
glRotatef(angle,0,0,1);///(2)旋轉
glTranslatef(-0.3,-0.4,0);///(1)先把旋轉中心放正中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);///上手臂
glPushMatrix();
glTranslatef(0.8,0.4,0);///(3)把下手肘掛在關節上
glRotatef(angle,0,0,1);///(2)旋轉
glTranslatef(-0.8,-0.4,0);///(1)把下手肘的旋轉中心放正中心
glColor3f(0,1,0);///綠色的
glRectf(0.8,0.5,1.1,0.3);///再畫下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();///左手
glTranslatef(-0.3,0.5,0);///等下要掛在0.5,0.5
glRotatef(angle,0,0,1);///(2)旋轉
glTranslatef(0.3,-0.4,0);///(1)先把旋轉中心放正中心
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.8,0.3);///上手臂
glPushMatrix();
glTranslatef(-0.8,0.4,0);///(3)把下手肘掛在關節上
glRotatef(angle,0,0,1);///(2)旋轉
glTranslatef(0.8,-0.4,0);///(1)把下手肘的旋轉中心放正中心
glColor3f(0,1,0);///綠色的
glRectf(-0.8,0.5,-1.1,0.3);///再畫下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
//glutInitWindowSize(600,600);
glutCreateWindow("Week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
9.分關節
#include <GL/glut.h>
float angle[20],oldX=0;
int angleID=0;
void keyboard(unsigned char key,int x,int y)
{
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y)///mouse按下去
{
oldX=x;
}
void motion(int x,int y)
{
angle[angleID]+=(x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2);///身體
glPushMatrix();///右手
glTranslatef(0.3,0.5,0);///等下要掛在0.5,0.5
glRotatef(angle[0],0,0,1);///(2)旋轉
glTranslatef(-0.3,-0.4,0);///(1)先把旋轉中心放正中心
glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);///上手臂
glPushMatrix();
glTranslatef(0.8,0.4,0);///(3)把下手肘掛在關節上
glRotatef(angle[1],0,0,1);///(2)旋轉
glTranslatef(-0.8,-0.4,0);///(1)把下手肘的旋轉中心放正中心
glColor3f(0,1,0);///綠色的
glRectf(0.8,0.5,1.1,0.3);///再畫下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();///左手
glTranslatef(-0.3,0.5,0);///等下要掛在0.5,0.5
glRotatef(angle[2],0,0,1);///(2)旋轉
glTranslatef(0.3,-0.4,0);///(1)先把旋轉中心放正中心
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.8,0.3);///上手臂
glPushMatrix();
glTranslatef(-0.8,0.4,0);///(3)把下手肘掛在關節上
glRotatef(angle[3],0,0,1);///(2)旋轉
glTranslatef(0.8,-0.4,0);///(1)把下手肘的旋轉中心放正中心
glColor3f(0,1,0);///綠色的
glRectf(-0.8,0.5,-1.1,0.3);///再畫下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
//glutInitWindowSize(600,600);
glutCreateWindow("Week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}









沒有留言:
張貼留言