2022年5月2日 星期一

09163076 week10

1. 安裝  freeglut(lib/libglut32.a) OpenCv 2.1.0 

2.開啟新的glut專案,複製上週最後的程式碼,修改程式,將茶壺改成將earth圖片貼在視窗背景

#include <opencv/highgui.h> 

#include <opencv/cv.h>

#include <GL/glut.h>

int myTexture(char * filename)

{

    IplImage * img = cvLoadImage(filename); 

    cvCvtColor(img,img, CV_BGR2RGB); 

    glEnable(GL_TEXTURE_2D); 

    GLuint id; 

    glGenTextures(1, &id); 

    glBindTexture(GL_TEXTURE_2D, id); 

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 

    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);

return id;

}

void display(void)

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    //glutSolidTeapot(0.3);

    glBegin(GL_POLYGON);

    glTexCoord2f( 0 , 1 );  glVertex2f( -1 , -1);

    glTexCoord2f( 1 , 1 );  glVertex2f( +1 , -1);

    glTexCoord2f( 1 , 0 );  glVertex2f( +1 , +1);

    glTexCoord2f( 0 , 0 );  glVertex2f( -1 , +1);

    glEnd();

    glutSwapBuffers();

}

int main(int argc, char *argv[])

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("week09 Texture");

    glutDisplayFunc(display);

    myTexture("earth.png");

    glutMainLoop();

    return EXIT_SUCCESS;

}


3.將earth的圖片貼在圓形上面,使用glu函式

#include <opencv/highgui.h>

#include <opencv/cv.h>

#include <GL/glut.h>

GLUquadric * sphere = NULL;

int myTexture(char * filename)

{

    IplImage * img = cvLoadImage(filename);

    cvCvtColor(img,img, CV_BGR2RGB);

    glEnable(GL_TEXTURE_2D);

    GLuint id;

    glGenTextures(1, &id);

    glBindTexture(GL_TEXTURE_2D, id);

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);

return id;

}

void display(void)

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    gluQuadricTexture( sphere ,1 );

    gluSphere(sphere ,1,30,30);

    glutSwapBuffers();

}

int main(int argc, char *argv[])

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("week09 Texture");

    glutDisplayFunc(display);

    myTexture("earth.png");

    sphere = gluNewQuadric();

    glutMainLoop();

    return EXIT_SUCCESS;

}

4.讓球體旋轉

#include <opencv/highgui.h>

#include <opencv/cv.h>

#include <GL/glut.h>

GLUquadric * sphere = NULL;

int myTexture(char * filename)

{

    IplImage * img = cvLoadImage(filename);

    cvCvtColor(img,img, CV_BGR2RGB);

    glEnable(GL_TEXTURE_2D);

    GLuint id;

    glGenTextures(1, &id);

    glBindTexture(GL_TEXTURE_2D, id);

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 

    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);

return id;

}

float angle=0;

void display(void)

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glPushMatrix();

        glRotatef( angle, 0, -1, 0);

        glRotatef( 90, 1, 0, 0);

        gluQuadricTexture( sphere ,1 );

        gluSphere(sphere ,1,30,30);

        glPopMatrix();

    glutSwapBuffers();

    angle++;

}

int main(int argc, char *argv[])

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("week10 Texture");

    glutIdleFunc(display);

    glutDisplayFunc(display);

    myTexture("earth.png");

    sphere = gluNewQuadric();

    glEnable(GL_DEPTH_TEST);

    glutMainLoop();

    return EXIT_SUCCESS;

}

5.鋼蛋貼圖旋轉

#include <opencv/highgui.h>

#include <opencv/cv.h>

#include <GL/glut.h>

GLUquadric * sphere = NULL;

int myTexture(char * filename)

{

    IplImage * img = cvLoadImage(filename);

    cvCvtColor(img,img, CV_BGR2RGB);

    glEnable(GL_TEXTURE_2D);

    GLuint id;

    glGenTextures(1, &id);

    glBindTexture(GL_TEXTURE_2D, id);

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 

    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 

    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);

return id;

}

float angle=0;

void display(void)

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glPushMatrix();

        glRotatef( angle, 0, -1, 0);

        glRotatef( 90, 1, 0, 0);

        gluQuadricTexture( sphere ,1 );

        gluSphere(sphere ,1,30,30);

        glPopMatrix();

    glutSwapBuffers();

    angle++;

}

int main(int argc, char *argv[])

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("week10 Texture");

    glutIdleFunc(display);

    glutDisplayFunc(display);

    myTexture("earth.png");

    sphere = gluNewQuadric();

    glEnable(GL_DEPTH_TEST);

    glutMainLoop();

    return EXIT_SUCCESS;

}






沒有留言:

張貼留言