1.建立glut專案(week13_rect_TRT)
2.四邊形
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glRectf(0.5, 0.5, -0.5, -0.5);
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
3.白色方塊加紅色方塊手臂
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.5, 0.5, -0.5, -0.5);
glPopMatrix();
glColor3f(1,0,0);
glRectf(0.5,0.5,1.0,0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
4.將紅色手臂部分的連接部分移置白色方塊中心
#include <GL/glut.h>
float angle=45;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.5, 0.5, -0.5, -0.5);
glPopMatrix();
glRotatef(angle,0,0,1);
glTranslatef(-0.5,-0.4,0);
glColor3f(1,0,0);
glRectf(0.5,0.5,1.0,0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
5.新增mouse、motion函式,可使用滑鼠使手臂擺動(紅色方塊)
#include <GL/glut.h>
float angle=45,oldx=0;
void mouse(int button, int state, int x, int y){
oldx = x;
}
void motion(int x,int y){
angle+=(x-oldx);
oldx = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.5, 0.5, -0.5, -0.5);
glPushMatrix();
glTranslatef(0.5,0.5,0);
glRotatef(angle ,0,0,1);
glTranslatef(-0.5 , -0.4 , 0);
glColor3f(1,0,0);
glRectf(0.5,0.5,1.0,0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
6.增加下手臂(綠色方塊).更改數值
#include <GL/glut.h>
float angle=0,oldx=0;
void mouse(int button, int state, int x, int y){
oldx = x;
}
void motion(int x,int y){
angle+=(x-oldx);
oldx = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3, 0.5, -0.3, -0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
glTranslatef(-0.3 , -0.4 , 0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glTranslatef(0.8,0.4,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
7.複製glPushMatrix到glPopMatrix的程式碼,將所有X的數值正負數值顛倒,做出左邊的手臂
8.新增glutKeyboardFunc(keyboard);函式,再結合陣列使每個關節分開改角度
#include <GL/glut.h>
float angle[20],oldx=0;
int angleID=0;
void keyboard( unsigned char key,int x,int y){
if( key == '0' ) angleID=0;
if( key == '1' ) angleID=1;
if( key == '2' ) angleID=2;
if( key == '3' ) angleID=3;
}
void mouse(int button, int state, int x, int y){
oldx = x;
}
void motion(int x,int y){
angle[angleID]+=(x-oldx);
oldx = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3, 0.5, -0.3, -0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
glRotatef(angle[0] ,0,0,1);
glTranslatef(-0.3 , -0.4 , 0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glTranslatef(0.8, 0.4, 0);
glRotatef(angle[1] ,0,0,1);
glTranslatef(-0.8, -0.4, 0);
glColor3f(0,1,0);
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.5,0);
glRotatef(angle[2] ,0,0,1);
glTranslatef(0.3 , -0.4 , 0);
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.8,0.3);
glPushMatrix();
glTranslatef(-0.8, 0.4, 0);
glRotatef(angle[3] ,0,0,1);
glTranslatef(0.8, -0.4, 0);
glColor3f(0,1,0);
glRectf(-0.8,0.5,-1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
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