step1:白色框框
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glRectf(0.5, 0.5, -0.5, -0.5);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
step2:加紅色手臂
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.5,0.5,-0.5,-0.5);
glPushMatrix();
glColor3f(1,0,0);
glRectf(0.5,0.5,1.0,0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
///glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
step3:把紅方塊轉45度
#include <GL/glut.h>
float angle=45;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.5,0.5,-0.5,-0.5);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(-0.5,-0.4,0);
glColor3f(1,0,0);
glRectf(0.5,0.5,1.0,0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
///glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
step04:能用滑鼠操控手臂
#include <GL/glut.h>float angle=45,oldX=0;void mouse(int button, int state, int x,int y){oldX =x;}void motion(int x,int y){angle +=(x-oldX);oldX=x;glutPostRedisplay();}void display(){glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);glColor3f(1,1,1);glRectf(0.5,0.5,-0.5,-0.5);glPushMatrix();glTranslatef(0.5,0.5,0);glRotatef(angle,0,0,1);glTranslatef(-0.5,-0.4,0);glColor3f(1,0,0);glRectf(0.5,0.5,1.0,0.3);glPopMatrix();glutSwapBuffers();}int main(int argc, char**argv){glutInit(&argc,argv);glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);///glutInitWindowSize(600,600);glutCreateWindow("week13 rect TRT");glutMouseFunc(mouse);glutMotionFunc(motion);glutDisplayFunc(display);glutMainLoop();
step05:加下手臂
#include <GL/glut.h>
float angle=0,oldX=0;
void mouse(int button, int state, int x,int y){
oldX =x;
}
void motion(int x,int y){
angle +=(x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glColor3f(0,1,0);
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
///glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
step06:讓綠手臂轉起來
#include <GL/glut.h>
float angle=0,oldX=0;
void mouse(int button, int state, int x,int y){
oldX =x;
}
void motion(int x,int y){
angle +=(x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
///glRotatef(angle,0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glTranslatef(0.8,0.4,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
///glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
step07:做出左手臂(複製右手臂把x改成負的)#include <GL/glut.h>float angle=0,oldX=0;void mouse(int button, int state, int x,int y){oldX =x;}void motion(int x,int y){angle +=(x-oldX);oldX=x;glutPostRedisplay();}void display(){glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);glColor3f(1,1,1);glRectf(0.3,0.5,-0.3,-0.2);glPushMatrix();glTranslatef(0.3,0.5,0);glRotatef(angle,0,0,1);glTranslatef(-0.3,-0.4,0);glColor3f(1,0,0);glRectf(0.3,0.5,0.8,0.3);glPushMatrix();glTranslatef(0.8,0.4,0);glRotatef(angle,0,0,1);glTranslatef(-0.8,-0.4,0);glColor3f(0,1,0);glRectf(0.8,0.5,1.1,0.3);glPopMatrix();glPopMatrix();glPushMatrix();glTranslatef(-0.3,0.5,0);glRotatef(angle,0,0,1);glTranslatef(0.3,-0.4,0);glColor3f(1,0,0);glRectf(-0.3,0.5,-0.8,0.3);glPushMatrix();glTranslatef(-0.8,0.4,0);glRotatef(angle,0,0,1);glTranslatef(0.8,-0.4,0);glColor3f(0,1,0);glRectf(-0.8,0.5,-1.1,0.3);glPopMatrix();glPopMatrix();glutSwapBuffers();}int main(int argc, char**argv){glutInit(&argc,argv);glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);///glutInitWindowSize(600,600);glutCreateWindow("week13 rect TRT");glutMouseFunc(mouse);glutMotionFunc(motion);glutDisplayFunc(display);glutMainLoop();}







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