Step 1 : Using CodeBlocks to make Joints of Model Rotated.
1-1. Coding
1-2. Build & Run
Final Code:
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE*fout=NULL,*fin=NULL;
void myWrite(){
if(fin!=NULL){
fclose(fin);
fin=NULL;
}
if(fout==NULL)fout=fopen("file.txt","w+");
for(int i=0;i<20;i++){
printf("%.2f ",angle[i]);
fprintf(fout,"%.2f ",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void myRead(){
if(fout!=NULL){
fclose(fout);
fout=NULL;
}
if(fin==NULL)fin=fopen("file.txt","r");
for(int i=0;i<20;i++)fscanf(fin,"%f",&angle[i]);
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y){
if(key=='r')myRead();
if(key=='s')myWrite();
if(key=='0')angleID=0;
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
}
void mouse(int button,int state, int x, int y){
oldX=x;
}
void motion(int x,int y){
angle[angleID]+=(x-oldX);
//myWrite();
oldX=x;
glutPostRedisplay();
}
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///white
glRectf(0.3, 0.5, -0.3, -0.2);///body
glPushMatrix();
glTranslatef(0.3,0.5,0);///hanging on (0.5,0.5)
glRotatef(angle[0],0,0,1);///Rotate
glTranslatef(-0.3,-0.4,0);///Translate Rotating point to O(0,0)
glColor3f(1,0,0);///red arms
glRectf(0.3,0.5,0.8,0.3);///arms
glPushMatrix();
glTranslatef(0.8,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);///green
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.5,0);///hanging on (0.5,0.5)
glRotatef(angle[2],0,0,1);///Rotate
glTranslatef(0.3,-0.4,0);///Translate Rotating point to O(0,0)
glColor3f(1,0,0);///red arms
glRectf(-0.3,0.5,-0.8,0.3);///arms
glPushMatrix();
glTranslatef(-0.8,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.8,-0.4,0);
glColor3f(0,1,0);///green
glRectf(-0.8,0.5,-1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int ac,char**av,char**ev){
glutInit(&ac,av);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("Week14 TRT");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
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