2022年5月31日 星期二

Kuo's Graphic_Note_Week15

 Step 1 : Using CodeBlocks to make Joints of Model Rotated.

    1-1. Coding


    1-2. Build & Run

Final Code:
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE*fout=NULL,*fin=NULL;
void myWrite(){
    if(fin!=NULL){
        fclose(fin);
        fin=NULL;
    }
    if(fout==NULL)fout=fopen("file.txt","w+");
    for(int i=0;i<20;i++){
        printf("%.2f ",angle[i]);
        fprintf(fout,"%.2f ",angle[i]);
    }
    printf("\n");
    fprintf(fout,"\n");
}
void myRead(){
    if(fout!=NULL){
        fclose(fout);
        fout=NULL;
    }
    if(fin==NULL)fin=fopen("file.txt","r");
    for(int i=0;i<20;i++)fscanf(fin,"%f",&angle[i]);
    glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y){
    if(key=='r')myRead();
    if(key=='s')myWrite();
    if(key=='0')angleID=0;
    if(key=='1')angleID=1;
    if(key=='2')angleID=2;
    if(key=='3')angleID=3;
}
void mouse(int button,int state, int x, int y){
    oldX=x;
}
void motion(int x,int y){
    angle[angleID]+=(x-oldX);
    //myWrite();
    oldX=x;
    glutPostRedisplay();
}
void display(){
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);///white
    glRectf(0.3, 0.5, -0.3, -0.2);///body
    glPushMatrix();
        glTranslatef(0.3,0.5,0);///hanging on (0.5,0.5)
        glRotatef(angle[0],0,0,1);///Rotate
        glTranslatef(-0.3,-0.4,0);///Translate Rotating point to O(0,0)
        glColor3f(1,0,0);///red arms
        glRectf(0.3,0.5,0.8,0.3);///arms
        glPushMatrix();
            glTranslatef(0.8,0.4,0);
            glRotatef(angle[1],0,0,1);
            glTranslatef(-0.8,-0.4,0);
            glColor3f(0,1,0);///green
            glRectf(0.8,0.5,1.1,0.3);
        glPopMatrix();
    glPopMatrix();
    glPushMatrix();
        glTranslatef(-0.3,0.5,0);///hanging on (0.5,0.5)
        glRotatef(angle[2],0,0,1);///Rotate
        glTranslatef(0.3,-0.4,0);///Translate Rotating point to O(0,0)
        glColor3f(1,0,0);///red arms
        glRectf(-0.3,0.5,-0.8,0.3);///arms
        glPushMatrix();
            glTranslatef(-0.8,0.4,0);
            glRotatef(angle[3],0,0,1);
            glTranslatef(0.8,-0.4,0);
            glColor3f(0,1,0);///green
            glRectf(-0.8,0.5,-1.1,0.3);
        glPopMatrix();
    glPopMatrix();

    glutSwapBuffers();
}
int main(int ac,char**av,char**ev){
    glutInit(&ac,av);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(600,600);
    glutCreateWindow("Week14 TRT");
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
}

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