寫入名為 file.txt 的檔案
#include <stdio.h>
int main()
{
FILE * fout = fopen("file.txt","w+");
printf("Hello World\n");
fprintf(fout,"Hello World\n");
fclose(fout);
讀入檔案並寫出來並寫出來
#include <stdio.h>
int main()
{
FILE * fout = fopen("file2.txt","w+");
fprintf(fout,"angle1 %d\n",999);
fclose(fout);
char line[200];
int a;
FILE * fin = fopen("file2.txt","r");
fscanf(fin ,"%s %d",line ,&a);
printf("讀到字串:%s 和整數%d \n",line,a);
fclose(fin);
}
將angle的數值寫入file.txt
#include <GL/glut.h>
#include <stdio.h>
float angle[20], oldX=0;
int angleID=0;
FILE * fout =NULL;
void myWrite(){
if(fout==NULL) fout = fopen("file.txt","w+");
for(int i=0;i<20;i++){
printf("%.2f ",angle[i]);
fprintf(fout, "%.2f ",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void keyboard(unsigned char key,int x,int y){
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y){
oldX=x;
}
void motion(int x,int y){
angle[angleID]+=(x-oldX);
myWrite();
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2);///瘦身
glPushMatrix();///左半邊
glTranslatef(-0.3, 0.5, 0);///把下面旋轉中的東西 "掛在"本體
glRotatef( angle[2], 0,0,1 );///旋轉
glTranslatef(0.3,-0.4, 0);///
glColor3f(1,0,0.5);///粉紅色的
glRectf(-0.3,0.5,-0.8,0.3);///手臂
glPushMatrix();
glTranslatef(-0.8, 0.4, 0);///把下面旋轉中的東西 "掛在"手臂
glRotatef( angle[3], 0,0,1 );///旋轉
glTranslatef(0.8,-0.4, 0);///
glColor3f(1,0.5,0);///橘色的
glRectf(-0.8,0.5,-1.1,0.3);///手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();///右半邊
glTranslatef(0.3, 0.5, 0);///把下面旋轉中的東西 "掛在"本體
glRotatef( angle[0], 0,0,1 );///旋轉
glTranslatef(-0.3,-0.4, 0);///
glColor3f(1,0,0.5);///粉紅色的
glRectf(0.3,0.5,0.8,0.3);///手臂
glPushMatrix();
glTranslatef(0.8, 0.4, 0);///把下面旋轉中的東西 "掛在"手臂
glRotatef( angle[1], 0,0,1 );///旋轉
glTranslatef(-0.8,-0.4, 0);///
glColor3f(1,0.5,0);///橘色的
glRectf(0.8,0.5,1.1,0.3);///手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main( int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14 T-R-T");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
float angle[20], oldX=0;
int angleID=0;
FILE * fout =NULL, *fin=NULL;
void myWrite(){
if(fout==NULL) fout = fopen("file.txt","w+");
for(int i=0;i<20;i++){
printf("%.2f ",angle[i]);
fprintf(fout, "%.2f ",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void myRead(){
if(fin=NULL) fin =fopen("file.txt","r");
for(int i=0;i<20;i++){
fscanf(fin,"%f",&angle[i]);
}
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y){
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='r'){
myRead();
}
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