2022年5月2日 星期一

Week11

1.freeglut setting

2.OpenCV 2.1(Add path) setting

3.GLUT project -> week11_gundam

4.week11_gundam | glm.c ->glm.cpp

5.Create data folder in freeglut/bin


Week 9 code:

int main()
{
IplImage * img = cvLoadImage("檔名.png");
cvShowImage("week09", img); 
cvWaitKey(0); 

#include <opencv/highgui.h>      
 
Today's code

#include <opencv/cv.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * pmodel = NULL;
GLUquadric * sphere = NULL; ///指到二次曲線的指標
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
float angle=0;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotated(angle,0,1,0);
if( pmodel == NULL){
pmodel = glmReadOBJ("data/Gundam.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel , 90);

}
glmDraw(pmodel ,GLM_MATERIAL | GLM_TEXTURE);
glPopMatrix();

glutSwapBuffers();
angle+=0.1;
}


int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10 Texture");
glutIdleFunc(display);
glutDisplayFunc(display);

myTexture("data/Diffuse.jpg");
sphere = gluNewQuadric();
glEnable(GL_DEPTH_TEST);

glutMainLoop();

return EXIT_SUCCESS;
}
#include <opencv/highgui.h>

 

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