2022年5月23日 星期一

week14

 week14

1-1

#include <stdio.h>
int main()
{
    FILE* fout =fopen("file.txt","w+");
    printf("hello world\n");
    fprintf(fout,"hello world\n");
     fclose(fout);
}

1-2

#include <stdio.h>
int main()
{
    FILE* fout =fopen("file2.txt","w+");
    fprintf(fout,"angle1 %d\n",999);
    fclose(fout);

    char line[200];
    int a;
    FILE *fin =fopen("file2.txt","r");
    fscanf(fin,"%s %d",line,a);
    printf("讀到了字串:%s 及整數%d\n",line,&a);
    fclose(fin);
}
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE*fout =NULL,*fin=NULL;
void myWrite(){
    if(fin!=NULL){
        fclose(fin);
        fin=NULL;
    }
    if(fout==NULL)fout =fopen("file.txt","w+");
    for(int i=0;i<20;i++){
        printf("%.2f ",angle[i]);
        fprintf(fout,"%.2f ",angle[i]);
    }
    printf("\n");
    fprintf(fout,"\n");
}
void myRead(){
    if(fout!=NULL) fclose(fout);
    if(fin==NULL)fin=fopen("file.txt","r");
    for(int i=0;i<20;i++){
        fscanf(fin,"%f",&angle[i]);
    }
    glutPostRedisplay();
}
void keyboard(unsigned char key, int x, int y){
    if(key=='r'){
        myRead();
    }
    if(key=='1')angleID=0;
    if(key=='2')angleID=1;
    if(key=='3')angleID=2;
    if(key=='4')angleID=3;
}

void mouse(int button, int state,int x,int y){
    oldX=x;
}
void motion(int x,int y){
    angle[angleID]+=(x-oldX);
    myWrite();
    oldX=x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);
    glRectf(0.3,0.5,-0.3,-0.2);
    glPushMatrix();
        glTranslatef(0.3,0.5,0);
        glRotatef(angle[0],0,0,1);
        glTranslatef(-0.3,-0.4,0);
        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.8,0.3);
        glPushMatrix();
            glTranslatef(0.8,0.4,0);
            glRotatef(angle[1],0,0,1);
            glTranslatef(-0.8,-0.4,0);
            glColor3f(0,1,0);
            glRectf(0.8,0.5,1.1,0.3);
        glPopMatrix();
    glPopMatrix();

    glPushMatrix();
    glTranslatef(-0.3,0.5,0);
    glRotatef(angle[2],0,0,1);
    glTranslatef(0.3,-0.4,0);
    glColor3f(1,0,0);
    glRectf(-0.3,0.5,-0.8,0.3);
        glPushMatrix();
            glTranslatef(-0.8,0.4,0);
            glRotatef(angle[3],0,0,1);
            glTranslatef(0.8,-0.4,0);
            glColor3f(0,1,0);
            glRectf(-0.8,0.5,-1.1,0.3);
        glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc,char ** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14 TRT write");
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}

3-1


#include <GL/glut.h>
#include <stdio.h>
void timer(int t){
    printf("鬧鐘%d,我起床了\n",t);
    printf("設定下一個鬧鐘\n");
    glutTimerFunc(2000,timer,t+1);

}
void display()
{

}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14 timer");

    glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);
    glutMainLoop();
}

3-2會叫的計時器

#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
void timer(int t){
    printf("鬧鐘%d,我起床了\n",t);
    PlaySound("do.wav",NULL,SND_ASYNC);
    printf("設定下一個鬧鐘\n");
    glutTimerFunc(2000,timer,t+1);

}
void display()
{

}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14 timer");

    glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);
    glutMainLoop();
}






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