1.練習開檔,寫檔,關檔
#include <stdio.h>
int main()
{
FILE * fout=fopen("file.txt","w+");
printf("Hellow World\n");
fprintf(fout,"Hellow World\n");
fclose(fout);
}
2.練習開檔,讀檔,關檔
#include <stdio.h>
int main()
{
FILE * fout=fopen("file2.txt","w+");
fprintf(fout,"angle %d\n",999);
fclose(fout);
char line[200];
int a;
FILE * fin =fopen("file2.txt","r");
fscanf(fin,"%s %d",line,&a);
printf("讀到了字串:%s 及整數%d\n",line,&a);
fclose(fin);
}
3.TRT_angle_write
#include <GL/glut.h>
#include <stdio.h>
float angle[20], oldX=0;
int angleID=0;
FILE * fout =NULL;
void mywrite(){
if(fout==NULL) fout=fopen("file.txt","w+");
for(int i=0;i<20;i++){
printf("%0.2f",angle[i]);
fprintf(fout,"%0.2f",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void keyboard(unsigned char key,int x,int y){
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y){
oldX=x;
}
void motion(int x,int y){
angle[angleID]+=(x-oldX);
mywrite();
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glTranslatef(0.8,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.5,0);
glRotatef(angle[2],0,0,1);
glTranslatef(0.3,-0.4,0);
glColor3f(1,0,0);glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.8,0.3);
glPushMatrix();
glTranslatef(-0.8,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(-0.8,0.5,-1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(300,300);
glutCreateWindow("week13_rect_TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
4.TRT_angle_write_and_read
#include <GL/glut.h>
#include <stdio.h>
float angle[20], oldX=0;
int angleID=0;
FILE * fout =NULL,*fin=NULL;
void mywrite(){
if(fout==NULL) fout=fopen("file.txt","w+");
for(int i=0;i<20;i++){
printf("%0.2f",angle[i]);
fprintf(fout,"%0.2f",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void myRead(){
if(fout!=NULL) fclose(fout);
if(fin==NULL) fin=fopen("file.txt","r");
for(int i=0;i<20;i++){
fscanf(fin,"%f",&angle[i]);
}
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y){
if(key=='r'){
myRead();
}
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y){
oldX=x;
}
void motion(int x,int y){
angle[angleID]+=(x-oldX);
mywrite();
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glTranslatef(0.8,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.5,0);
glRotatef(angle[2],0,0,1);
glTranslatef(0.3,-0.4,0);
glColor3f(1,0,0);glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.8,0.3);
glPushMatrix();
glTranslatef(-0.8,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(-0.8,0.5,-1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(300,300);
glutCreateWindow("week13_rect_TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
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