1-1
#include <windows.h>
int main()
{
printf("現在在playsound()前\n");
PlaySound("07042111.wav",NULL,SND_ASYNC);
printf("現在在playsound()後\n");
int N;
scanf("%d",&N);
}
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用MP3撥放
#include "CMP3_MCI.h"
#include <stdio.h>
CMP3_MCI mp3;
int main()
{
mp3.Load("07042111.mp3");
mp3.Play();
printf("現在正在撥放羊的聲音\n");
int N;
scanf("%d",&N);
}
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#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;///0:第0個關節,1:第1個關節,2:第2個關節
FILE * fout = NULL,* fin = NULL;
void myWrite()
{
if(fin!=NULL)
{
fclose(fin); fin=NULL;
}
if(fout==NULL)fout = fopen("file.txt","w+");
for(int i=0;i<20;i++)
{
printf( "%.2f ",angle[i]);
fprintf(fout,"%.2f ",angle[i]);
}
printf("\n");
fprintf(fout,"\n");///少了fclose,因為不想要才印一行就結束,想寫多行一點
}
void myRead()
{
if(fout!=NULL){fclose(fout);fout=NULL;}///還在讀的檔案要關掉
if(fin==NULL)fin = fopen("file.txt","r");
for(int i=0;i<20;i++)
{
fscanf(fin,"%f",&angle[i]);
}
glutPostRedisplay();///重畫畫面
}
void keyboarad(unsigned char key,int x,int y)
{
if(key=='r') myRead();
if(key=='s') myWrite();///save
if(key=='1') angleID=1;///預設這是第一個
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='4') angleID=4;
}///用keyboarad的按鍵,來決定等一下motion()裡要改的
void mouse(int button,int state,int x,int y)
{///mouse按下去
oldX=x;
}
void motion(int x,int y)
{
angle[angleID]+=(x-oldX);
///myWrite();///沒有必要一直寫檔
oldX=x;
glutPostRedisplay();///重畫畫面Re display
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色的
glRectf(0.3,0.5,-0.3,-0.2);///身體
glPushMatrix();///右半邊
glTranslatef(0.3,0.5,0);///(3)等下要掛0.5,0.5
glRotatef(angle[1],0,0,1);///(2)旋轉
glTranslatef(-0.3,-0.4,0);///(1)先把旋轉中心放正中心
glColor3f(1,0,0);///紅色的
glRectf(0.3,0.5,0.8,0.3);///上手臂
glPushMatrix();
glTranslatef(0.8,0.4,0);///(3)把下手肘掛在關節上
glRotatef(angle[2],0,0,1);///(2)旋轉
glTranslatef(-0.8,-0.4,0);///(1)把下手肘的旋轉中心,放正中心
glColor3f(0,1,0);///綠色的
glRectf(0.8,0.5,1.1,0.3);///再畫右下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();///左半邊
glTranslatef(-0.3,0.5,0);///(3)等下要掛0.5,0.5
glRotatef(angle[3],0,0,1);///(2)旋轉
glTranslatef(0.3,-0.4,0);///(1)先把旋轉中心放正中心
glColor3f(1,0,0);///紅色的
glRectf(-0.3,0.5,-0.8,0.3);///上手臂
glPushMatrix();
glTranslatef(-0.8,0.4,0);///(3)把下手肘掛在關節上
glRotatef(angle[4],0,0,1);///(2)旋轉
glTranslatef(0.8,-0.4,0);///(1)把下手肘的旋轉中心,放正中心
glColor3f(0,1,0);///綠色的
glRectf(-0.8,0.5,-1.1,0.3);///再畫左下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
///glutInitWindowSize(600,600);
glutCreateWindow("week15");
glutKeyboardFunc(keyboarad);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);///不放Idle
glutMainLoop();
}
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#include <GL/glut.h>
#include <stdio.h>
#include "glm.h"
GLMmodel * pmodel = NULL;
float angle[20],oldX=0;
int angleID=0;///0:第0個關節,1:第1個關節,2:第2個關節
FILE * fout = NULL,* fin = NULL;
void myWrite()
{
if(fin!=NULL)
{
fclose(fin); fin=NULL;
}
if(fout==NULL)fout = fopen("file.txt","w+");
for(int i=0;i<20;i++)
{
printf( "%.2f ",angle[i]);
fprintf(fout,"%.2f ",angle[i]);
}
printf("\n");
fprintf(fout,"\n");///少了fclose,因為不想要才印一行就結束,想寫多行一點
}
void myRead()
{
if(fout!=NULL){fclose(fout);fout=NULL;}///還在讀的檔案要關掉
if(fin==NULL)fin = fopen("file.txt","r");
for(int i=0;i<20;i++)
{
fscanf(fin,"%f",&angle[i]);
}
glutPostRedisplay();///重畫畫面
}
void keyboarad(unsigned char key,int x,int y)
{
if(key=='r') myRead();
if(key=='s') myWrite();///save
if(key=='1') angleID=1;///預設這是第一個
if(key=='2') angleID=2;
if(key=='3') angleID=3;
if(key=='4') angleID=4;
}///用keyboarad的按鍵,來決定等一下motion()裡要改的
void mouse(int button,int state,int x,int y)
{///mouse按下去
oldX=x;
}
void motion(int x,int y)
{
angle[angleID]+=(x-oldX);
///myWrite();///沒有必要一直寫檔
oldX=x;
glutPostRedisplay();///重畫畫面Re display
}
void display()///準備新的display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if( pmodel == NULL ){///程式放這裡
pmodel = glmReadOBJ("data/Gundam.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel,90);
}
glmDraw(pmodel, GLM_SMOOTH);
glutSwapBuffers();
}
void displayOld()///把舊的display改名子
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///白色的
glRectf(0.3,0.5,-0.3,-0.2);///身體
glPushMatrix();///右半邊
glTranslatef(0.3,0.5,0);///(3)等下要掛0.5,0.5
glRotatef(angle[1],0,0,1);///(2)旋轉
glTranslatef(-0.3,-0.4,0);///(1)先把旋轉中心放正中心
glColor3f(1,0,0);///紅色的
glRectf(0.3,0.5,0.8,0.3);///上手臂
glPushMatrix();
glTranslatef(0.8,0.4,0);///(3)把下手肘掛在關節上
glRotatef(angle[2],0,0,1);///(2)旋轉
glTranslatef(-0.8,-0.4,0);///(1)把下手肘的旋轉中心,放正中心
glColor3f(0,1,0);///綠色的
glRectf(0.8,0.5,1.1,0.3);///再畫右下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();///左半邊
glTranslatef(-0.3,0.5,0);///(3)等下要掛0.5,0.5
glRotatef(angle[3],0,0,1);///(2)旋轉
glTranslatef(0.3,-0.4,0);///(1)先把旋轉中心放正中心
glColor3f(1,0,0);///紅色的
glRectf(-0.3,0.5,-0.8,0.3);///上手臂
glPushMatrix();
glTranslatef(-0.8,0.4,0);///(3)把下手肘掛在關節上
glRotatef(angle[4],0,0,1);///(2)旋轉
glTranslatef(0.8,-0.4,0);///(1)把下手肘的旋轉中心,放正中心
glColor3f(0,1,0);///綠色的
glRectf(-0.8,0.5,-1.1,0.3);///再畫左下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
///glutInitWindowSize(600,600);
glutCreateWindow("week15");
glutKeyboardFunc(keyboarad);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);///不放Idle
glutMainLoop();
}

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