一.開啟openGL專案
1.程式碼:
#include<stdio.h>
int main(int argc,char**argv)
{
FILE*fout=NULL;
fout=fopen("file.txt","w+");///檔案的指標 fout output用
printf("Hello World\n");///開檔,使用w+模式
fprintf(fout,"Hello World\n");
}
2.修改執行目錄位置(修改week15_file裡的Option working_dir位置改成".")
#include <stdio.h>
#include <GL/glut.h>
float angle=0,diff=2;
void timer(int t){
glutTimerFunc(30,timer,t+1);
angle+=diff;
if(angle>90)diff=-2;
if(angle<0)diff=+2;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
///glutSolidTeapot( 0.3 );
glPushMatrix();
glTranslatef(-0.3,0,0);///掛在正確的地方
glRotatef(angle,0,0,1);///(2)旋轉
glTranslatef(-0.3,0,0);///(1)把關節放到畫面中心
glutSolidTeapot( 0.3 );///左手臂
glPushMatrix();
///glutSolidTeapot( 0.3 );
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 file");
glutTimerFunc(0,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
程式碼:
#include <stdio.h>///可割可棄
#include <GL/glut.h>
float angle=0,diff=2;
void timer(int t){
glutTimerFunc(30,timer,t+1);
angle+=diff;
if(angle>90)diff=-2;
if(angle<0)diff=+2;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot( 0.3 );///身體
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂(重疊了)
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手肘(重疊了)
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 file");
glutTimerFunc(0,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
3.整合多個關節
程式碼:
#include <stdio.h>///可割可棄
#include <GL/glut.h>
float angle[20]={},diff=2;
int angleID=0;
void timer(int t){
glutTimerFunc(30,timer,t+1);
angle[angleID]+=diff;
if(angle[angleID]>90)diff=-2;
if(angle[angleID]<0)diff=+2;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y){
if(key=='1')angleID=1;
if(key=='0')angleID=0;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot( 0.3 );///身體
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手臂(重疊了)
glPushMatrix();
glTranslatef(-0.3,0,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.3,0,0);
glutSolidTeapot( 0.3 );///左手肘(重疊了)
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main( int argc, char ** argv )
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week15 file");
glutKeyboardFunc(keyboard);
glutTimerFunc(0,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
沒有留言:
張貼留言