2022年5月23日 星期一

Yiting_week14

 1.

1-1:


程式碼:
#include <stdio.h>
int main()
{
    FILE*fout=fopen("file.txt","w+");///開啟一個file,名字為file.txt
                                                               w+ = write+順便新增
    printf("Hello world\n");
    fprintf(fout,"Hello world\n");///file裡的字

    fclose(fout);
}

1-2:
程式碼:
#include <stdio.h>
int main()
{
    FILE*fout=fopen("file2.txt","w+");
    fprintf(fout,"angle1 %d\n",999);
    fclose(fout);

    char line[200];///字串
    int a;///angle
    FILE*fin=fopen("file2.txt","r");
    fscanf(fin,"%s %d",line,&a);
    printf("讀到了字串:%s 及整數%d\n",line,a);
    fclose(fin);
}

2.
2-1:


程式碼:
#include <GL/glut.h>
#include <stdio.h>///為了能用printf、fprintf、fopen......
float angle[20],oldX=0;
int angleID=0; ///0:第0個關節,1:第1個關節
FILE*fout=NULL;
void myWrite(){
    if(fout==NULL) fout=fopen("file.txt","w+");
    for(int i=0;i<20;i++){
        printf("%.2f",angle[i]);
        fprintf(fout,"%.2f",angle[i]);
    }
     printf("\n");
     fprintf(fout,"\n");
}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='0') angleID=0;
    if(key=='1') angleID=1;
    if(key=='2') angleID=2;
    if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y)
{
    oldX = x ;
}
void motion(int x,int y)
{
    angle[angleID] += (x-oldX);
    myWrite();
    oldX = x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);
    glRectf(0.3,0.5,-0.3,-0.2);
    glPushMatrix();
        glTranslatef(0.3,0.5,0);
        glRotatef(angle[0],0,0,1);
        glTranslatef(-0.3,-0.4,0);
        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.8,0.3);
        glPushMatrix();
            glTranslatef(0.8,0.4,0);
            glRotatef(angle[1],0,0,1);
            glTranslatef(-0.8,-0.4,0);
            glColor3f(0,1,0);
            glRectf(0.8,0.5,1.1,0.3);
        glPopMatrix();
    glPopMatrix();

    glPushMatrix();
        glTranslatef(-0.3,0.5,0);
        glRotatef(angle[2],0,0,1);
        glTranslatef(+0.3,-0.4,0);
        glColor3f(1,0,0);
        glRectf(-0.3,0.5,-0.8,0.3);
        glPushMatrix();
            glTranslatef(-0.8,0.4,0);
            glRotatef(angle[3],0,0,1);
            glTranslatef(+0.8,-0.4,0);
            glColor3f(0,1,0);
            glRectf(-0.8,0.5,-1.1,0.3);
        glPopMatrix();

    glPopMatrix();

    glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit( &argc , argv );
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");

    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
}
黃底是新增的程式碼;
紫底是上周程式碼

2-2:
程式碼:
#include <GL/glut.h>
#include <stdio.h>///為了能用printf、fprintf、fopen......
float angle[20],oldX=0;
int angleID=0; ///0:第0個關節,1:第1個關節
FILE*fout=NULL,*fin=NULL;
void myWrite(){
    if(fout==NULL) fout=fopen("file.txt","w+");
    for(int i=0;i<20;i++){
        printf("%.2f",angle[i]);
        fprintf(fout,"%.2f",angle[i]);
    }
     printf("\n");
        fprintf(fout,"\n");
}
void myRead(){
    if(fout!=NULL){
        fclose(fout);
        fout=NULL;
    }///如果fout正在跑其他東西,把其他東西關掉
    if(fin==NULL)fin=fopen("file.txt","r");
    for(int i=0;i<20;i++){
        fscanf(fin,"%f",&angle[i]);
    }
    glutPostRedisplay();///重畫畫面
}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='r'){myRead();}///按r重製
    if(key=='0') angleID=0;
    if(key=='1') angleID=1;
    if(key=='2') angleID=2;
    if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y)
{
    oldX = x ;
}
void motion(int x,int y)
{
    angle[angleID] += (x-oldX);
    myWrite();
    oldX = x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);
    glRectf(0.3,0.5,-0.3,-0.2);
    glPushMatrix();
        glTranslatef(0.3,0.5,0);
        glRotatef(angle[0],0,0,1);
        glTranslatef(-0.3,-0.4,0);
        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.8,0.3);
        glPushMatrix();
            glTranslatef(0.8,0.4,0);
            glRotatef(angle[1],0,0,1);
            glTranslatef(-0.8,-0.4,0);
            glColor3f(0,1,0);
            glRectf(0.8,0.5,1.1,0.3);
        glPopMatrix();
    glPopMatrix();

    glPushMatrix();
        glTranslatef(-0.3,0.5,0);
        glRotatef(angle[2],0,0,1);
        glTranslatef(+0.3,-0.4,0);
        glColor3f(1,0,0);
        glRectf(-0.3,0.5,-0.8,0.3);
        glPushMatrix();
            glTranslatef(-0.8,0.4,0);
            glRotatef(angle[3],0,0,1);
            glTranslatef(+0.8,-0.4,0);
            glColor3f(0,1,0);
            glRectf(-0.8,0.5,-1.1,0.3);
        glPopMatrix();

    glPopMatrix();

    glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit( &argc , argv );
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");

    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
}


3.動畫

3-1:

程式碼:
#include <GL/glut.h>
#include <stdio.h>
void timer(int t){///t的單位是毫秒,所以1000=1秒
    printf("鬧鐘%d 我起床了\n",t);
    printf("設定下一個鬧鐘\n");
    glutTimerFunc(1000,timer,t+1);///(等多久,timer,隔多久下一個)
    printf("設好鬧鐘,再回去睡");
}

int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14 timer");///等多久開始
    glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);
    glutMainLoop();
}

3-2:加聲音

程式碼:
#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
void timer(int t){///t的單位是毫秒,所以1000=1秒
    printf("鬧鐘%d 我起床了\n",t);
    PlaySound("do.wav",NULL,SND_ASYNC);///播聲音
    ///音檔要放在freeglut的bin
    printf("設定下一個鬧鐘\n");
    glutTimerFunc(1000,timer,t+1);///第一個=等多久,第二個=timer,隔多久下一個
    printf("設好鬧鐘,再回去睡");
}

int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14 timer");///等多久開始
    glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);
    glutMainLoop();
}








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