1、
1-1:播放聲音的另一個方式
#include <windows.h>///另一種寫法
int main()
{
PlaySound("badbadbad.wav",NULL,SND_SYNC);///先放不存在的檔
}///此時compiler成功,但link失敗
所以此時要在setting設定
路徑:setting/compiler/Linker settings/add winmm
即可播放聲音(若檔案放的是不存在的檔,也至少有錯誤的聲音)
執行後,下面bulid log會告知聲音檔放哪可以播放,
再將聲音檔放在資料夾中即可。
1-2:
#include <windows.h>
#include <stdio.h>
int main()
{
printf("現在在PlaySound()前\n");
PlaySound("badbadbad.wav",NULL,SND_ASYNC);///播出後不等待
printf("現在在PlaySound()後\n");
int N;
scanf("%d",&N);///等你輸入數字,輸入即結束程式碼
}
1-3:播放MP3
#include "CMP3_MCI.h"
#include <stdio.h>
CMP3_MCI mp3;
int main()
{
mp3.Load("MJQZZY.mp3");
mp3.Play();
printf("現在播放聲音\n");
int N;///卡住不結束
scanf("%d",&N);
}
2、動畫
#include <GL/glut.h>
#include <stdio.h>///為了能用printf、fprintf、fopen......
float angle[20],oldX=0;
int angleID=0; ///0:第0個關節,1:第1個關節
FILE*fout=NULL,*fin=NULL;
void myWrite(){
if(fout==NULL) fout=fopen("file.txt","w+");
for(int i=0;i<20;i++){
printf("%.2f",angle[i]);
fprintf(fout,"%.2f",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void myRead(){
if(fout!=NULL){
fclose(fout);
fout=NULL;
}///如果fout正在跑其他東西,把其他東西關掉
if(fin==NULL)fin=fopen("file.txt","r");
for(int i=0;i<20;i++){
fscanf(fin,"%f",&angle[i]);
}
glutPostRedisplay();///重畫畫面
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='r') myRead();///按r讀檔
if(key=='s') myWrite();///存檔
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button,int state,int x,int y)
{
oldX = x ;
}
void motion(int x,int y)
{
angle[angleID] += (x-oldX);
///myWrite();///不需要一直寫檔,但註解掉後就不會自動存檔
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glTranslatef(0.8,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.5,0);
glRotatef(angle[2],0,0,1);
glTranslatef(+0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.8,0.3);
glPushMatrix();
glTranslatef(-0.8,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(+0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(-0.8,0.5,-1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit( &argc , argv );
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}


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