一:
1-1.week04第一點,執行Transformation.exe。
1-2.
順序(一層一層):轉動移動大小正常的車子
2-1.
2-2.
紅色框框內可上下移動,順序影響結果。
二:TRT
1.TRT-T2
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.4,-0.07,0);///往右下移動
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12_TRT");
glutDisplayFunc(display);
glutMainLoop();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.4,-0.07,0);///往右下移動
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12_TRT");
glutDisplayFunc(display);
glutMainLoop();
}
2.TRT-R
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);///旋轉
glTranslatef(0.4,-0.07,0);///往右下移動
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle+=0.1;
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12_TRT");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);///旋轉
glTranslatef(0.4,-0.07,0);///往右下移動
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle+=0.1;
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12_TRT");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
3.
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1, 1, 1);///白色
glutSolidTeapot(0.3);///茶壺(大)
glPushMatrix();
glTranslatef(0, 0, 0);///把下面旋轉中的東西掛在某處
glRotatef(angle, 0, 0, 1);///旋轉
glTranslatef(0, 0, 0);///往右下移動
glColor3f(1, 0, 0);///紅色
glutSolidTeapot(0.2);///茶壺(小)
glPopMatrix();
glutSwapBuffers();
angle+=0.1;
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12_TRT_TRT");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
4.
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1, 1, 1);///白色
glutSolidTeapot(0.3);///茶壺(大)
glPushMatrix();
glTranslatef(0.3, 0, 0);///把下面旋轉中的東西掛在某處
glRotatef(angle, 0, 0, 1);///旋轉
glTranslatef(0.2, 0, 0);///移動
glColor3f(1, 0, 0);///紅色
glutSolidTeapot(0.2);///茶壺(小)
glPushMatrix();
glTranslatef(0.3, 0, 0);///把下面旋轉中的東西掛在某處
glRotatef(angle, 0, 0, 1);///旋轉
glTranslatef(0.2, 0, 0);///移動
glColor3f(1, 0, 0);///紅色
glutSolidTeapot(0.2);///茶壺(小)
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle+=0.1;
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12_TRT_TRT");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}











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