1.練習開檔案.寫檔.關檔案
2.練習開檔案.讀檔案.關檔案
3.拿week13最後的程式碼配合上面教的修改
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldx=0;
int angleID=0;
FILE * fout = NULL;
void myWrite(){
if(fout==NULL)fout=fopen("file.txt","w+");
for(int i=0;i<20;i++){
printf("%.2f",angle[i]);
fprintf(fout,"%.2f",angle[i]);
}
}
void keyboard( unsigned char key,int x,int y){
if( key == '0' ) angleID=0;
if( key == '1' ) angleID=1;
if( key == '2' ) angleID=2;
if( key == '3' ) angleID=3;
}
void mouse(int button, int state, int x, int y){
oldx = x;
}
void motion(int x,int y){
angle[angleID]+=(x-oldx);
oldx = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3, 0.5, -0.3, -0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
glRotatef(angle[0] ,0,0,1);
glTranslatef(-0.3 , -0.4 , 0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glTranslatef(0.8, 0.4, 0);
glRotatef(angle[1] ,0,0,1);
glTranslatef(-0.8, -0.4, 0);
glColor3f(0,1,0);
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.5,0);
glRotatef(angle[2] ,0,0,1);
glTranslatef(0.3 , -0.4 , 0);
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.8,0.3);
glPushMatrix();
glTranslatef(-0.8, 0.4, 0);
glRotatef(angle[3] ,0,0,1);
glTranslatef(0.8, -0.4, 0);
glColor3f(0,1,0);
glRectf(-0.8,0.5,-1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 TRT angle write");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
4.
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldx=0;
int angleID=0;
FILE * fout = NULL,*fin=NULL;
void myWrite(){
if(fout==NULL)fout=fopen("file.txt","w+");
for(int i=0;i<20;i++){
printf( "%.2f",angle[i]);
fprintf(fout,"%.2f",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void myRead(){
if(fout!=NULL){fclose(fout);fout=NULL;}
if(fin==NULL)fin=fopen("file.txt","r");
for(int i=0;i<20;i++){
fscanf(fin,"%f",&angle[i]);
}
glutPostRedisplay();
}
void keyboard( unsigned char key,int x,int y){
if( key == '0' ) angleID=0;
if( key == '1' ) angleID=1;
if( key == '2' ) angleID=2;
if( key == '3' ) angleID=3;
if( key == 'r' ){
myRead();
}
}
void mouse(int button, int state, int x, int y){
oldx = x;
}
void motion(int x,int y){
angle[angleID]+=(x-oldx);
myWrite();
oldx = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3, 0.5, -0.3, -0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
glRotatef(angle[0] ,0,0,1);
glTranslatef(-0.3 , -0.4 , 0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glTranslatef(0.8, 0.4, 0);
glRotatef(angle[1] ,0,0,1);
glTranslatef(-0.8, -0.4, 0);
glColor3f(0,1,0);
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.5,0);
glRotatef(angle[2] ,0,0,1);
glTranslatef(0.3 , -0.4 , 0);
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.8,0.3);
glPushMatrix();
glTranslatef(-0.8, 0.4, 0);
glRotatef(angle[3] ,0,0,1);
glTranslatef(0.8, -0.4, 0);
glColor3f(0,1,0);
glRectf(-0.8,0.5,-1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14 TRT angle write");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
5.現在工作目錄在(in C:\Users\asus\Desktop\freeglut\bin),
把它放在程式碼的目錄
a.在.cbp的檔案裡找到working_dir="in C:\Users\asus\Desktop\freeglut\bin",改成working_dir=".",存檔
b.將freeglut裡的freeglut.dll複製到week14_TRT_angle_write的資料夾裡
c.打開codeblocks後執行
6.鬧鐘(計時器)
#include <GL/glut.h>
#include <stdio.h>
void timer(int t){
printf("鬧鐘%d,我起床了\n",t);
printf("設定下一個鬧鐘\n");
glutTimerFunc(1000,timer,t+1);
printf("設好鬧鐘,再回去睡\n");
}
void display()
{
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutTimerFunc(3000,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
7.鬧鐘加聲音
a.將音檔加入freeglut>bin
b.修改程式碼後執行
#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
void timer(int t){
printf("鬧鐘%d,我起床了\n",t);
PlaySound("do.wav",NULL,SND_ASYNC);
printf("設定下一個鬧鐘\n");
glutTimerFunc(2000,timer,t+1);
}
void display()
{
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week14 timer");
glutTimerFunc(3000,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}
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