Step 1 : Use Excel to know the function
1-1.Function: angle = alpha * new + ( 1 - alpha ) * old
Step 2 : Using CodeBlocks to make Camera Lookat
2-1. Coding
Code:#include <GL/glut.h>#include <stdio.h>float angle[20],oldX=0;float NewAngle[20],OldAngle[20];int angleID=0;FILE* fout =NULL, *fin=NULL;void myWrite(){ if(fin!=NULL){ fclose(fin); fin=NULL; } if(fout==NULL)fout=fopen("file.txt","w+"); for(int i=0;i<20;i++){ printf("%.2f ",angle[i]); fprintf(fout,"%.2f ",angle[i]); } printf("\n"); fprintf(fout,"\n");}void myRead(){ if(fout!=NULL){ fclose(fout); fout=NULL; } if(fin==NULL)fin=fopen("file.txt","r"); for(int i=0;i<20;i++){ OldAngle[i]=NewAngle[i]; fscanf(fin,"%f",&NewAngle[i]); } glutPostRedisplay();}
void myInterpolate(float alpha){ for(int i=0;i<20;i++){ angle[i]=alpha*NewAngle[i]+(1-alpha)*OldAngle[i]; printf("%.2f",angle[i]); } printf("\n"); glutPostRedisplay();}float alpha=0;
void keyboard(unsigned char key,int x, int y){ if(key=='p'){ myInterpolate(alpha); alpha+=0.01; if(alpha>1)alpha--; } if(key=='r')myRead(); if(key=='s')myWrite(); if(key=='0')angleID=0; if(key=='1')angleID=1; if(key=='2')angleID=2; if(key=='3')angleID=3;}void mouse(int button,int state, int x, int y){ oldX=x;}void motion(int x,int y){ angle[angleID]+=(x-oldX); //myWrite(); oldX=x; glutPostRedisplay();}void display(){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(1,1,1);///white glRectf(0.3, 0.5, -0.3, -0.2);///body glPushMatrix(); glTranslatef(0.3,0.5,0);///hanging on (0.5,0.5) glRotatef(angle[0],0,0,1);///Rotate glTranslatef(-0.3,-0.4,0);///Translate Rotating point to O(0,0) glColor3f(1,0,0);///red arms glRectf(0.3,0.5,0.8,0.3);///arms glPushMatrix(); glTranslatef(0.8,0.4,0); glRotatef(angle[1],0,0,1); glTranslatef(-0.8,-0.4,0); glColor3f(0,1,0);///green glRectf(0.8,0.5,1.1,0.3); glPopMatrix(); glPopMatrix(); glPushMatrix(); glTranslatef(-0.3,0.5,0);///hanging on (0.5,0.5) glRotatef(angle[2],0,0,1);///Rotate glTranslatef(0.3,-0.4,0);///Translate Rotating point to O(0,0) glColor3f(1,0,0);///red arms glRectf(-0.3,0.5,-0.8,0.3);///arms glPushMatrix(); glTranslatef(-0.8,0.4,0); glRotatef(angle[3],0,0,1); glTranslatef(0.8,-0.4,0); glColor3f(0,1,0);///green glRectf(-0.8,0.5,-1.1,0.3); glPopMatrix(); glPopMatrix();
glutSwapBuffers();}int main(int ac,char**av,char**ev){ glutInit(&ac,av); glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowSize(600,600); glutCreateWindow("Week14 TRT"); glutKeyboardFunc(keyboard); glutMouseFunc(mouse); glutMotionFunc(motion); glutDisplayFunc(display); glutMainLoop();}
Code:
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
float NewAngle[20],OldAngle[20];
int angleID=0;
FILE* fout =NULL, *fin=NULL;
void myWrite(){
if(fin!=NULL){
fclose(fin);
fin=NULL;
}
if(fout==NULL)fout=fopen("file.txt","w+");
for(int i=0;i<20;i++){
printf("%.2f ",angle[i]);
fprintf(fout,"%.2f ",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void myRead(){
if(fout!=NULL){
fclose(fout);
fout=NULL;
}
if(fin==NULL)fin=fopen("file.txt","r");
for(int i=0;i<20;i++){
OldAngle[i]=NewAngle[i];
fscanf(fin,"%f",&NewAngle[i]);
}
glutPostRedisplay();
}
void myInterpolate(float alpha){
for(int i=0;i<20;i++){
angle[i]=alpha*NewAngle[i]+(1-alpha)*OldAngle[i];
printf("%.2f",angle[i]);
}
printf("\n");
glutPostRedisplay();
}
float alpha=0;
void keyboard(unsigned char key,int x, int y){
if(key=='p'){
myInterpolate(alpha);
alpha+=0.01;
if(alpha>1)alpha--;
}
if(key=='r')myRead();
if(key=='s')myWrite();
if(key=='0')angleID=0;
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
}
void mouse(int button,int state, int x, int y){
oldX=x;
}
void motion(int x,int y){
angle[angleID]+=(x-oldX);
//myWrite();
oldX=x;
glutPostRedisplay();
}
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///white
glRectf(0.3, 0.5, -0.3, -0.2);///body
glPushMatrix();
glTranslatef(0.3,0.5,0);///hanging on (0.5,0.5)
glRotatef(angle[0],0,0,1);///Rotate
glTranslatef(-0.3,-0.4,0);///Translate Rotating point to O(0,0)
glColor3f(1,0,0);///red arms
glRectf(0.3,0.5,0.8,0.3);///arms
glPushMatrix();
glTranslatef(0.8,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);///green
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.5,0);///hanging on (0.5,0.5)
glRotatef(angle[2],0,0,1);///Rotate
glTranslatef(0.3,-0.4,0);///Translate Rotating point to O(0,0)
glColor3f(1,0,0);///red arms
glRectf(-0.3,0.5,-0.8,0.3);///arms
glPushMatrix();
glTranslatef(-0.8,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.8,-0.4,0);
glColor3f(0,1,0);///green
glRectf(-0.8,0.5,-1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int ac,char**av,char**ev){
glutInit(&ac,av);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("Week14 TRT");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
2-2. Coding (Modify the code)
2-3. Build & Run
Code:
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
float NewAngle[20],OldAngle[20];
int angleID=0;
FILE* fout =NULL, *fin=NULL;
void myWrite(){
if(fin!=NULL){
fclose(fin);
fin=NULL;
}
if(fout==NULL)fout=fopen("file.txt","w+");
for(int i=0;i<20;i++){
printf("%.2f ",angle[i]);
fprintf(fout,"%.2f ",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void myRead(){
if(fout!=NULL){
fclose(fout);
fout=NULL;
}
if(fin==NULL)fin=fopen("file.txt","r");
for(int i=0;i<20;i++){
OldAngle[i]=NewAngle[i];
fscanf(fin,"%f",&NewAngle[i]);
}
glutPostRedisplay();
}
void myInterpolate(float alpha){
for(int i=0;i<20;i++){
angle[i]=alpha*NewAngle[i]+(1-alpha)*OldAngle[i];
printf("%.2f",angle[i]);
}
printf("\n");
glutPostRedisplay();
}
///float alpha=0;
void timer(int t){
float alpha=(t%30)/30.0;
if(t%30==0)myRead();///新舊交接
myInterpolate(alpha);
glutTimerFunc(33,timer,t+1);
}
void keyboard(unsigned char key,int x, int y){
if(key=='p'){
myRead();
glutTimerFunc(0,timer,0);
//myInterpolate(alpha);
//alpha+=0.01;
//if(alpha>1)alpha--;
}
if(key=='r')myRead();
if(key=='s')myWrite();
if(key=='0')angleID=0;
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
}
void mouse(int button,int state, int x, int y){
oldX=x;
}
void motion(int x,int y){
angle[angleID]+=(x-oldX);
//myWrite();
oldX=x;
glutPostRedisplay();
}
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);///white
glRectf(0.3, 0.5, -0.3, -0.2);///body
glPushMatrix();
glTranslatef(0.3,0.5,0);///hanging on (0.5,0.5)
glRotatef(angle[0],0,0,1);///Rotate
glTranslatef(-0.3,-0.4,0);///Translate Rotating point to O(0,0)
glColor3f(1,0,0);///red arms
glRectf(0.3,0.5,0.8,0.3);///arms
glPushMatrix();
glTranslatef(0.8,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);///green
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.5,0);///hanging on (0.5,0.5)
glRotatef(angle[2],0,0,1);///Rotate
glTranslatef(0.3,-0.4,0);///Translate Rotating point to O(0,0)
glColor3f(1,0,0);///red arms
glRectf(-0.3,0.5,-0.8,0.3);///arms
glPushMatrix();
glTranslatef(-0.8,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.8,-0.4,0);
glColor3f(0,1,0);///green
glRectf(-0.8,0.5,-1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int ac,char**av,char**ev){
glutInit(&ac,av);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(300,300);
glutCreateWindow("Week14 TRT");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
Step 3 :Camera Lookat
3-1. Coding
3-2. Build & Run
Final Code:
#include <GL/glut.h>
void display(){
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(2);///大茶壼
glutSwapBuffers();
}
void motion(int x, int y){
glMatrixMode(GL_MODELVIEW);///3D經過轉換到你最後的攝影機
glLoadIdentity();
gluLookAt( (x-150)/15.0, (y-150)/15.0, 3, ///eye
0, 0, 0, ///center
0, 1, 0);///up
glutPostRedisplay();
}
void reshape(int w, int h){
const float ar = (float) w / (float) h;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);///投影,把3D投射到2D畫面
glLoadIdentity();
gluPerspective(60, ar, 0.1, 100);
glMatrixMode(GL_MODELVIEW);///3D經過轉換到你最後的攝影機
glLoadIdentity() ;
gluLookAt( 0, 0, 3, 0, 0, 0, 0, 1, 0);
}
int main(int argc, char**argv){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week16 camera lookat");
glutReshapeFunc(reshape);
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
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