2022年6月23日 星期四

week15

複習怎麼發出聲音

way1:

將TestSound.wav放在程式執行檔裡面
在執行之前Settings>>Complier>>Linker Settings加入winmm

```c

#include <windows.h>
int main()
{
    PlaySound("TestSound.wav",NULL,SND_SYNC);
}

```c

way2:
下載CMP3_MCI.h
放在程式的資料夾裡
```c

#include <windows.h>
#include <stdio.h>
#include "CMP3_MCI.h"
CMP3_MCI mp3;
int main()
{
    printf("Start\n");
    mp3.Load("TestSound.mp3");
    mp3.Play();
    int n;
    scanf("%d",&n);
    printf("End\n");
}
```c


把聲音加入上週的程式碼
```c
#include <GL/glut.h>
#include <stdio.h>
float angle[20]={},oldX=0;
int angleID=0;
FILE*fout=NULL,*fin=NULL;
void myWrite(){
    if(fout==NULL) fout=fopen("file.txt","w+");
    for(int i=0;i<8;i++){
        printf("%.2f ",angle[i]);
        fprintf(fout,"%.2f",angle[i]);
    }
    printf("\n");
    fprintf(fout,"\n");
}
void myRead(){
    if(fout!=NULL){fclose(fout),fout=NULL;}
    if(fin==NULL) fin=fopen("file.txt","r");
    for(int i=0;i<8; i++){
        fscanf(fin,"%f",&angle[i]);
    }
    glutPostRedisplay();
}


void keyboard(unsigned char key,int x,int y)
{
    if(key=='s')myWrite(); ///加這一行
    if(key=='r')myRead();
    if(key=='0')angleID=0;
    if(key=='1')angleID=1;
    if(key=='2')angleID=2;
    if(key=='3')angleID=3;
}
void mouse(int button,int state,int x,int y){
    oldX=x;
}
void motion(int x,int y){
    angle[angleID]+=(x-oldX);
    myWrite(); ///刪掉這一行
    oldX=x;
    glutPostRedisplay();

}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);
    glRectf(0.3,0.5,-0.3,-0.2);
    glPushMatrix();
        glTranslatef(0.3,0.5,0);
        glRotatef(angle[0],0,0,1);
        glTranslatef(-0.3,-0.4,0);
        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.8,0.3);
        glPushMatrix();
            glTranslatef(0.8,0.4,0);
            glRotatef(angle[1],0,0,1);
            glTranslatef(-0.8,-0.4,0);
            glColor3f(0,1,0);
            glRectf(0.8,0.5,1.1,0.3);
            glPopMatrix();
    glPopMatrix();

    glPushMatrix();
        glTranslatef(-0.3,0.5,0);
        glRotatef(angle[2],0,0,1);
        glTranslatef(0.3,-0.4,0);
        glColor3f(1,0,0);
        glRectf(-0.3,0.5,-0.8,0.3);
        glPushMatrix();
            glTranslatef(-0.8,0.4,0);
            glRotatef(angle[3],0,0,1);
            glTranslatef(0.8,-0.4,0);
            glColor3f(0,1,0);
            glRectf(-0.8,0.5,-1.1,0.3);
            glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
int main (int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14_2");
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);

    glutMainLoop();
    return 0;
}
```c

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