week 05-02: Using glRotate (角度, x, y, z)
week 05-02-01
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(180,0,0,1);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 Rotate");
glutDisplayFunc(display);
glutMainLoop();
}
week 05-02-02
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion (int x, int y)
{
angle = x;
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 Rotate");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
week 05-02-03
#include <GL/glut.h>
float angle = 0, oldX=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
oldX=x;
}
void motion (int x, int y)
{
angle += (x-oldX);
oldX=x;
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 Rotate");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
week 05-03
#include <GL/glut.h>
#include <stdio.h>
int N=0;
int x[1000], y[1000];
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_LINE_LOOP);
for(int i=0;i<N;i++)
{
glVertex2f((x[i]-150)/150.0, -(y[i]-150)/150.0);
}
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int mouseX, int mouseY)
{
if(state==GLUT_DOWN)
{
N++;
x[N-1]=mouseX;
y[N-1]=mouseY;
printf("%d %d\n", x[N-1], y[N-1]);
}
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05 Rotate");
glutDisplayFunc(display);
//glutMotionFunc(motion);
glutMouseFunc(mouse);
//glutMotionFunc(motion);
glutMainLoop();
}
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