1.
將data檔案移進windows裡,Transformation.exe就能打開了
用安培右手能知道東西如何轉動
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份矩陣
glRotatef(180, 0, 0, 1);///轉180度,0,0,1->旋轉軸
glColor3f(1, 1, 0);
glutSolidTeapot(0.3);
glPopMatrix();///還原矩陣
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutMainLoop();
}
3.
滑鼠可控制茶壺轉動
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份矩陣
glRotatef(angle, 0, 0, 1);///轉180度,0,0,1->旋轉軸
glColor3f(1, 1, 0);
glutSolidTeapot(0.3);
glPopMatrix();///還原矩陣
glutSwapBuffers();
}
void motion(int x, int y)
{
angle=x;
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
4.
#include <GL/glut.h>
float angle=0, oldX=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份矩陣
glRotatef(angle, 0, 0, 1);///轉180度,0,0,1->旋轉軸
glColor3f(1, 1, 0);
glutSolidTeapot(0.3);
glPopMatrix();///還原矩陣
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{///按下mouse、放開mouse
oldX=x;
}
void motion(int x, int y)
{///拖著它動
angle+=(x-oldX);
oldX=x;
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
5.
#include <stdio.h>
#include <GL/glut.h>
int N=0;///一開始沒有頂點
int x[1000], y[1000];///最多能有1000個頂點
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_LINE_LOOP);
for(int i=0; i<N; i++){///用迴圈畫N個頂點
glVertex2f((x[i]-150)/150.0, -(y[i]-150)/150.0);///減一半,除一半,y要加負號
}
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int mouseX, int mouseY)
{
if(state==GLUT_DOWN){///如果按下mouse
N++;///多一頂點
x[N-1]=mouseX;///最後一個新增的頂點的x座標
y[N-1]=mouseY;///最後一個新增的頂點的y座標
printf("按下滑鼠得新座標 %d %d\n", x[N-1], y[N-1]);
}
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
6.
#include <stdio.h>
#include <GL/glut.h>
int N=0;///一開始沒有頂點
int x[1000], y[1000];///最多能有1000個頂點
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_LINE_LOOP);
for(int i=0; i<N; i++){///用迴圈畫N個頂點
glVertex2f((x[i]-150)/150.0, -(y[i]-150)/150.0);///減一半,除一半,y要加負號
}
glEnd();
glutSwapBuffers();
}
void motion(int mouseX, int mouseY)
{
N++;///多一頂點
x[N-1]=mouseX;///最後一個新增的頂點的x座標
y[N-1]=mouseY;///最後一個新增的頂點的y座標
printf("按下滑鼠得新座標 %d %d\n", x[N-1], y[N-1]);
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
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