1 電腦圖學之父 : Ivan Sutherland
2 https://jsyeh.org/3dcg10/ 下載windows.zip , data.zip
3 解壓縮,執行 Transformation.exe
4 下方可以右鍵 Swap Translate/Rotate
自轉 VS. 公轉
5 實作
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key , int x , int y)
{
printf("現在按下:%c 座標在:%d %d\n",key,x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
6 mouse motion
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key , int x , int y)
{
printf("現在按下:%c 座標在:%d %d\n",key,x,y);
}
void mouse(int button,int state,int x,int y)
{
}
void motio(int x,int y)
{
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 keyboard mouse motion");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key , int x , int y)
{
printf("現在按下:%c 座標在:%d %d\n",key,x,y);
}
void mouse(int button,int state,int x,int y)
{
}
void motio(int x,int y)
{
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 keyboard mouse motion");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
7
#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,oldX,oldY;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0 , -(y-150)/150.0 , z);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key , int mouseX , int mouseY)
{
printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
x+=(mouseX-oldX);
y+=(mouseY-oldY);
oldX=mouseX; oldY=mouseY;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 keyboard mouse motion");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
8
#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,scale=1.0,oldX,oldY;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
//glTranslatef((x-150)/150.0 , -(y-150)/150.0 , z);
glScalef(scale,scale,scale);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key , int mouseX , int mouseY)
{
printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
if(mouseX>oldX) scale = scale * 1.01;
if(mouseX<oldX) scale= scale * 0.99;
//x+=(mouseX-oldX);
//y+=(mouseY-oldY);
oldX=mouseX; oldY=mouseY;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 keyboard mouse motion");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,scale=1.0,angle=0.0,oldX,oldY;
int now=1;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0 , -(y-150)/150.0 , z);
glScalef(scale,scale,scale);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key , int mouseX , int mouseY)
{
//printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
if(key=='w' || key=='W')now=1;
if(key=='e' || key=='E')now=2;
if(key=='r' || key=='R')now=3;
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
if(now==1){
x+=(mouseX-oldX);
y+=(mouseY-oldY);
}
else if(now==3){
if(mouseX>oldX) scale = scale * 1.01;
if(mouseX<oldX) scale= scale * 0.99;
}
oldX=mouseX; oldY=mouseY;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 keyboard mouse motion");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
10 模仿 Maya/Unity介面
#include <GL/glut.h>
#include <stdio.h>
float x=250,y=250,z=0,scale=1.0,angle=0.0,oldX,oldY;
int now=1;
void display()
{
glClearColor(0.5,0.5,0.5,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-250)/250.0 , -(y-250)/250.0 , z);
glRotatef(angle,0,0,1);
glScalef(scale,scale,scale);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key , int mouseX , int mouseY)
{
//printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
if(key=='w' || key=='W')now=1;
if(key=='e' || key=='E')now=2;
if(key=='r' || key=='R')now=3;
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
if(now==1){
x+=(mouseX-oldX);
y+=(mouseY-oldY);
}
else if(now==2){
angle += (mouseX-oldX);
}
else if(now==3){
if(mouseX>oldX) scale = scale * 1.01;
if(mouseX<oldX) scale= scale * 0.99;
}
oldX=mouseX; oldY=mouseY;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("week06 keyboard mouse motion");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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