2022年3月28日 星期一

鯉魚-Week 06

1 電腦圖學之父 :  Ivan Sutherland

2  https://jsyeh.org/3dcg10/ 下載windows.zip , data.zip

3 解壓縮,執行 Transformation.exe



4 下方可以右鍵 Swap Translate/Rotate

    自轉 VS. 公轉



5 實作

#include <GL/glut.h>
#include <stdio.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
        glColor3f(1,1,0);
        glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard(unsigned char key , int x , int y)
{
    printf("現在按下:%c 座標在:%d %d\n",key,x,y);
}
int main(int argc,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06 keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);

    glutMainLoop();

}

6  mouse motion

#include <GL/glut.h>
#include <stdio.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
        glColor3f(1,1,0);
        glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard(unsigned char key , int x , int y)
{
    printf("現在按下:%c 座標在:%d %d\n",key,x,y);
}
void mouse(int button,int state,int x,int y)
{
}
void motio(int x,int y)
{
}
int main(int argc,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06 keyboard mouse motion");
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}


#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,oldX,oldY;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef((x-150)/150.0 , -(y-150)/150.0 , z);
        glColor3f(1,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard(unsigned char key , int mouseX , int mouseY)
{
    printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
}
void mouse(int button,int state,int mouseX,int mouseY)
{
    oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
    x+=(mouseX-oldX);
    y+=(mouseY-oldY);
    oldX=mouseX; oldY=mouseY;
    display();
}
int main(int argc,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06 keyboard mouse motion");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutMainLoop();

}



#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,scale=1.0,oldX,oldY;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        //glTranslatef((x-150)/150.0 , -(y-150)/150.0 , z);
        glScalef(scale,scale,scale);
        glColor3f(1,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard(unsigned char key , int mouseX , int mouseY)
{
    printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
}
void mouse(int button,int state,int mouseX,int mouseY)
{
    oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
    if(mouseX>oldX) scale = scale * 1.01;
    if(mouseX<oldX) scale= scale * 0.99;
    //x+=(mouseX-oldX);
    //y+=(mouseY-oldY);
    oldX=mouseX; oldY=mouseY;
    display();
}
int main(int argc,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06 keyboard mouse motion");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutMainLoop();

}


9


#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,scale=1.0,angle=0.0,oldX,oldY;
int now=1;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef((x-150)/150.0 , -(y-150)/150.0 , z);
        glScalef(scale,scale,scale);
        glColor3f(1,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard(unsigned char key , int mouseX , int mouseY)
{
    //printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
    if(key=='w' || key=='W')now=1;
    if(key=='e' || key=='E')now=2;
    if(key=='r' || key=='R')now=3;
}
void mouse(int button,int state,int mouseX,int mouseY)
{
    oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
    if(now==1){
        x+=(mouseX-oldX);
        y+=(mouseY-oldY);
       }
    else if(now==3){
        if(mouseX>oldX) scale = scale * 1.01;
        if(mouseX<oldX) scale= scale * 0.99;
    }
    oldX=mouseX; oldY=mouseY;
    display();
}
int main(int argc,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06 keyboard mouse motion");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutMainLoop();

}


10 模仿 Maya/Unity介面
#include <GL/glut.h>
#include <stdio.h>
float x=250,y=250,z=0,scale=1.0,angle=0.0,oldX,oldY;
int now=1;
void display()
{
    glClearColor(0.5,0.5,0.5,1);
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef((x-250)/250.0 , -(y-250)/250.0 , z);
        glRotatef(angle,0,0,1);
        glScalef(scale,scale,scale);
        glColor3f(1,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard(unsigned char key , int mouseX , int mouseY)
{
    //printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
    if(key=='w' || key=='W')now=1;
    if(key=='e' || key=='E')now=2;
    if(key=='r' || key=='R')now=3;
}
void mouse(int button,int state,int mouseX,int mouseY)
{
    oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX,int mouseY)
{
    if(now==1){
        x+=(mouseX-oldX);
        y+=(mouseY-oldY);
       }
    else if(now==2){
        angle += (mouseX-oldX);
    }
    else if(now==3){
        if(mouseX>oldX) scale = scale * 1.01;
        if(mouseX<oldX) scale= scale * 0.99;
    }
    oldX=mouseX; oldY=mouseY;
    display();
}
int main(int argc,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(500,500);
    glutCreateWindow("week06 keyboard mouse motion");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutMainLoop();

}






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