week 06_01: Watch the inventor of computer sketchpad
https://www.youtube.com/watch?v=6orsmFndx_o
week 06_01: Go to jsyeh.org/3dcg10 to download windows.zip and data.zip
week 06_01:
#include <stdio.h>
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
printf("現在安下:%c 座標在: %d %d\n", key, x, y);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week 06 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
week 06_02 Keyboard and mouse
#include <stdio.h>
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
printf("現在安下:%c 座標在: %d %d\n", key, x, y);
}
void mouse(int button, int state, int x, int y)
{
}
void motion(int x, int y)
{
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week 06 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
week 06 step 2_02
#include <stdio.h>
#include <GL/glut.h>
float x=0, y=0, z=0, oldX, oldY;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (x-150)/150.0 , -(y-150)/150.0 , z );
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int mouseX, int mouseY)
{
printf("現在安下:%c 座標在: %d %d\n", key, mouseX, mouseY);
}
void mouse(int button, int state, int mouseX, int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX, int mouseY)
{
x += (mouseX - oldX);
y += (mouseY-oldY);
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week 06 keyboard mouse motion");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
week 06 step 02_03
#include <stdio.h>
#include <GL/glut.h>
float x=0, y=0, z=0, oldX, oldY, scale=1.0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
//glTranslatef( (x-150)/150.0 , -(y-150)/150.0 , z );
glScalef(scale, scale, scale);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int mouseX, int mouseY)
{
printf("現在安下:%c 座標在: %d %d\n", key, mouseX, mouseY);
}
void mouse(int button, int state, int mouseX, int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX, int mouseY)
{
//x += (mouseX - oldX);
//y += (mouseY-oldY);
if(mouseX>oldX) scale = scale * 1.01;
if(mouseX<oldX) scale = scale * 0.99;
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week 06 keyboard mouse motion");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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week 06 step 3-1
#include <stdio.h>
#include <GL/glut.h>
float x=0, y=0, z=0, oldX, oldY, scale=1.0, angle = 0.0;
int now=1;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( (x-150)/150.0 , -(y-150)/150.0 , z );
glRotatef( angle, 0,0,1);
glScalef(scale, scale, scale);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key, int mouseX, int mouseY)
{
//printf("現在安下:%c 座標在: %d %d\n", key, mouseX, mouseY);
if(key=='w' || key=='W') now=1;
if(key=='e' || key=='E') now=2;
if(key=='r' || key=='R') now=3;
}
void mouse(int button, int state, int mouseX, int mouseY)
{
oldX = mouseX; oldY = mouseY;
}
void motion(int mouseX, int mouseY)
{
if(now==1) {
x += (mouseX - oldX);
y += (mouseY-oldY); }
else if(now==3) {
if(mouseX>oldX) scale = scale * 1.01;
if(mouseX<oldX) scale = scale * 0.99; }
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week 06 keyboard mouse motion");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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