2022年3月28日 星期一

xuxuㄉ

 今天ㄉ第一個程式碼喔

#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,oldX,oldY;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
        glColor3f( 1, 1, 0);
        glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard( unsigned char key,int x, int y)
{
    printf("現在按下:%c 座標在:%d %d\n",key,x,y);
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06 keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
}


 




今天ㄉ第二個程式碼喔

#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,oldX,oldY;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef((x-150)/150.0,-(y-150)/150.0 ,z );
        //glScalef( scale,scale,scale);
        glColor3f( 1, 1, 0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard( unsigned char key,int mouseX, int mouseY)
{
    printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
}
void mouse(int button,int state,int mouseX,int mouseY)
{
    oldX=mouseX; oldY=mouseY;
}
void motion(int mouseX,int mouseY)
{
    //if( mouseX>oldX ) scale=scale * 1.01;
    //if( mouseX<oldX ) scale=scale * 0.99;
    x += (mouseX-oldX);
    y += (mouseY-oldY);
    oldX = mouseX; oldY = mouseY;
    display();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06 keyboard mouse motion");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutMainLoop();
}


 




今天ㄉ第三個程式碼喔

#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,scale=1.0,oldX,oldY;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        //glTranslatef((x-150)/150.0,-(y-150)/150.0 ,z );
        glScalef( scale,scale,scale);
        glColor3f( 1, 1, 0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard( unsigned char key,int mouseX, int mouseY)
{
    printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
}
void mouse(int button,int state,int mouseX,int mouseY)
{
    oldX=mouseX; oldY=mouseY;
}
void motion(int mouseX,int mouseY)
{
    if( mouseX>oldX ) scale=scale * 1.01;
    if( mouseX<oldX ) scale=scale * 0.99;
    //x += (mouseX-oldX);
    //y += (mouseY-oldY);
    oldX = mouseX; oldY = mouseY;
    display();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06 keyboard mouse motion");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutMainLoop();
}






 今天ㄉ第四個程式碼喔

#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,scale=1.0,angle=0.0,oldX,oldY;
int now=1;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef((x-150)/150.0,-(y-150)/150.0 ,z );
        glRotatef( angle, 0, 0, 1);
        glScalef( scale,scale,scale);
        glColor3f( 1, 1, 0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard( unsigned char key,int mouseX, int mouseY)
{
    if(key=='w' || key=='W') now=1;
    if(key=='e' || key=='E') now=2;
    if(key=='r' || key=='R') now=3;
}
void mouse(int button,int state,int mouseX,int mouseY)
{
    oldX=mouseX; oldY=mouseY;
}
void motion(int mouseX,int mouseY)
{
    if(now==1){
        x += (mouseX-oldX);
        y += (mouseY-oldY);
    }else if(now==3){
        if( mouseX>oldX ) scale=scale * 1.01;
        if( mouseX<oldX ) scale=scale * 0.99;
    }
    oldX = mouseX; oldY = mouseY;
    display();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week06 keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutMainLoop();
}

 今天ㄉ第四個程式碼喔

#include <GL/glut.h>
#include <stdio.h>
float x=250,y=250,z=0,scale=1.0,angle=0.0,oldX,oldY;
int now=1;
void display()
{
    glClearColor(0.5,0.5,0.5,1);
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef((x-250)/250.0,-(y-250)/250.0 ,z );
        glRotatef( angle, 0, 0, 1);
        glScalef( scale,scale,scale);
        glColor3f( 1, 1, 0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard( unsigned char key,int mouseX, int mouseY)
{
    if(key=='w' || key=='W') now=1;
    if(key=='e' || key=='E') now=2;
    if(key=='r' || key=='R') now=3;
}
void mouse(int button,int state,int mouseX,int mouseY)
{
    oldX=mouseX; oldY=mouseY;
}
void motion(int mouseX,int mouseY)
{
    if(now==1){
        x += (mouseX-oldX);
        y += (mouseY-oldY);
    }else if(now==2){
        angle += (mouseX-oldX);
    }else if(now==3){
        if( mouseX>oldX ) scale=scale * 1.01;
        if( mouseX<oldX ) scale=scale * 0.99;
    }
    oldX = mouseX; oldY = mouseY;
    display();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(500,500);
    glutCreateWindow("week06 keyboard mouse motion");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutMainLoop();
}


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