今天ㄉ第一個程式碼喔
#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,oldX,oldY;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f( 1, 1, 0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard( unsigned char key,int x, int y)
{
printf("現在按下:%c 座標在:%d %d\n",key,x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
今天ㄉ第二個程式碼喔
#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,oldX,oldY;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0,-(y-150)/150.0 ,z );
//glScalef( scale,scale,scale);
glColor3f( 1, 1, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key,int mouseX, int mouseY)
{
printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX=mouseX; oldY=mouseY;
}
void motion(int mouseX,int mouseY)
{
//if( mouseX>oldX ) scale=scale * 1.01;
//if( mouseX<oldX ) scale=scale * 0.99;
x += (mouseX-oldX);
y += (mouseY-oldY);
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 keyboard mouse motion");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
今天ㄉ第三個程式碼喔
#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,scale=1.0,oldX,oldY;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
//glTranslatef((x-150)/150.0,-(y-150)/150.0 ,z );
glScalef( scale,scale,scale);
glColor3f( 1, 1, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key,int mouseX, int mouseY)
{
printf("現在按下:%c 座標在:%d %d\n",key,mouseX,mouseY);
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX=mouseX; oldY=mouseY;
}
void motion(int mouseX,int mouseY)
{
if( mouseX>oldX ) scale=scale * 1.01;
if( mouseX<oldX ) scale=scale * 0.99;
//x += (mouseX-oldX);
//y += (mouseY-oldY);
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 keyboard mouse motion");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
今天ㄉ第四個程式碼喔
#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0,scale=1.0,angle=0.0,oldX,oldY;
int now=1;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0,-(y-150)/150.0 ,z );
glRotatef( angle, 0, 0, 1);
glScalef( scale,scale,scale);
glColor3f( 1, 1, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key,int mouseX, int mouseY)
{
if(key=='w' || key=='W') now=1;
if(key=='e' || key=='E') now=2;
if(key=='r' || key=='R') now=3;
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX=mouseX; oldY=mouseY;
}
void motion(int mouseX,int mouseY)
{
if(now==1){
x += (mouseX-oldX);
y += (mouseY-oldY);
}else if(now==3){
if( mouseX>oldX ) scale=scale * 1.01;
if( mouseX<oldX ) scale=scale * 0.99;
}
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
今天ㄉ第四個程式碼喔
#include <GL/glut.h>
#include <stdio.h>
float x=250,y=250,z=0,scale=1.0,angle=0.0,oldX,oldY;
int now=1;
void display()
{
glClearColor(0.5,0.5,0.5,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-250)/250.0,-(y-250)/250.0 ,z );
glRotatef( angle, 0, 0, 1);
glScalef( scale,scale,scale);
glColor3f( 1, 1, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard( unsigned char key,int mouseX, int mouseY)
{
if(key=='w' || key=='W') now=1;
if(key=='e' || key=='E') now=2;
if(key=='r' || key=='R') now=3;
}
void mouse(int button,int state,int mouseX,int mouseY)
{
oldX=mouseX; oldY=mouseY;
}
void motion(int mouseX,int mouseY)
{
if(now==1){
x += (mouseX-oldX);
y += (mouseY-oldY);
}else if(now==2){
angle += (mouseX-oldX);
}else if(now==3){
if( mouseX>oldX ) scale=scale * 1.01;
if( mouseX<oldX ) scale=scale * 0.99;
}
oldX = mouseX; oldY = mouseY;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("week06 keyboard mouse motion");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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