一:
1.前往 https://jsyeh.org/3dcg10/,下載[data][win32]。
3.執行Transformation.exe
4.執行畫面
(右鍵可切換模型,Translate-移動、Rotate-旋轉、Scale-縮放)
二:
1-1.根據week01步驟,建立一個GLUT專案。
1-2.畫一個茶壺。
1-3.移動位置(Translate)。
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.3, 0.2, 0); //移動
glColor3f(1, 0, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("HW2 ");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
void myTeapot(float x, float y){
glPushMatrix();
glTranslatef(x,y,0);
glutSolidTeapot(0.3);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1, 0, 0);
myTeapot(+0.5,+0.5);
myTeapot(+0.5,-0.5);
myTeapot(-0.5,-0.5);
myTeapot(-0.5,+0.5);
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("HW2 ");
glutDisplayFunc(display);
glutMainLoop();
}
3.滑鼠事件(顯示滑鼠座標)
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button, state, x, y);///button(0-左鍵,1-中鍵,1-右鍵)、state(0-點下,1-放開)
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04_mouse ");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
int mouseX=0, mouseY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1, 1, 0);
glPushMatrix();
glTranslatef((mouseX-150)/150.0, -(mouseY-150)/150.0, 0);///根據滑鼠移動茶壺
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
//printf("%d %d %d %d\n", button, state, x, y);
mouseX=x; mouseY=y;
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04_mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
int mouseX=0, mouseY=0, N=0;
int mx[100], my[100];
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1, 1, 0);
glBegin(GL_LINE_LOOP);
for(int i=0; i<N; i++){
glVertex2f((mx[i]-150)/150.0, -(my[i]-150)/150.0);
}
glEnd();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
//printf("%d %d %d %d\n", button, state, x, y);
mouseX=x; mouseY=y;
if(state==GLUT_DOWN){
printf(" glVertex2f((%d-150)/150.0, -(%d-150)/150.0);\n",x ,y);///顯示程式碼
N++;
mx[N-1]=x; my[N-1]=y;
}
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04_mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}


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