1-1
到jsyeh.org/3dcg10下載範例
windows.zip 下載\windows\Texture.exe
data.zip 下載\windows\data\圖檔
1-2下載OpenCv點選中間之後存在c槽。
看到有出現OpenCv表示下載完成也成功了
codeblock中開啟empty new file 然後存成week09_opencv,cpp然後打入程式碼
#include <opencv/highgui.h>
int main()
{
IplImage * img =
cvLoadImage("week09.png");//讀圖
cvShowImage("week09", img);//秀圖
cvWaitKey(0);//等任意建繼續
}
Setting-Compiler-Search directories-Compiler-Add C:\OpenCV2.1\include
Search directories-Linker-Add C:\OpenCV2.1\lib
Setting-Compiler Setting-Linker setting 輸入:cv210
cxcore210 , highgui210
最後能秀出圖片
3
#include <GL/glut.h>
#include <opencv/highgui.h>
void myTexture()
{
IplImage * img = cvLoadImage("earth.jpg");//去找地圖
cvShowImage("img", img);//img視窗的圖
cvWaitKey(0);任意鍵繼續
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
myTexture();
glutMainLoop();
}
3-1
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
myTexture("earth.jpg");
glutMainLoop();
}









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