1.
打開Texture
2.
安裝OpenCV
3.
File-New-EmptyFile, 存成 week09_opencv.cpp 程式很簡單
Setting-Compiler Setting
Search directories 的 Compiler 要 Add C:\OpenCV2.1\include
Search directories 的 Linker 要 Add C:\OpenCV2.1\lib
Setting-Compiler Setting 裡面 Linker setting-> cv210、 cxcore210、 highgui210
4.
#include <opencv/highgui.h>
int main()
{
IplImage * img = cvLoadImage("檔名.png"); //讀圖
cvShowImage("week09", img); //秀圖
cvWaitKey(0); //等任意鍵繼續
}
5.
*圖片放freeglut-bin
#include <GL/glut.h>
#include <opencv/highgui.h>
void myTexture()
{
IplImage * img = cvLoadImage("00.png");
cvShowImage("img", img);
cvWaitKey(0);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09");
glutDisplayFunc(display);
myTexture();
}
6.
#include <GL/glut.h>
#include <opencv/highgui.h> ///+
void myTexture()///+
{
IplImage * img = cvLoadImage("earth.jpg");
cvShowImage("img",img);
cvWaitKey(0);
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glColor3f(1, 1, 0);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main (int argc, char**argv)
{
glutInit(&argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow("week09 texture");
glutDisplayFunc( display );
myTexture();///+
glutMainLoop();
return 0;
}
```
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
*十行茶壺程式:
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week09 texture");
glutDisplayFunc(display);
glutMainLoop();
return 0;
}



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