查http://jsyeh.org/3dcg10/ 下載win32和data
點開Texture.exe會出現



```c++
#include <opencv/highgui.h>
int main()
{
///Ipl是 Intel performance library 的縮寫
IplImage * img = cvLoadImage("檔名.png");///讀圖
cvShowImage("week09",img);///秀圖
cvWaitKey(0);///等任意鍵繼續
}
設定Code Blocks
(1.) File-New-EmptyFile,另存新檔成week09_opencv.cpp
(2.) Setting-Compiler





->開啟GLUT專案
->打程式碼(先打出基本十行程式碼,再打出新的,螢光筆為新打的程式碼)
```c++
#include <GL/glut.h>
#include <opencv/highgui.h>
void myTexture()
{
IplImage *img = cvLoadImage("earth.jpg");///找earth的圖片
cvShowImage("img",img);///在img視窗放圖片
cvWaitKey(0);///等任意鍵繼續
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
myTexture();
glutMainLoop();
}
```
會開啟三個視窗,箭頭指向程式碼開啟的視窗

-------------------------------------------------------------------------------------------------------------------------
把earth的圖片放進茶壺跟茶壺融合在一起
```c++
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week9 texture");
glutDisplayFunc(display);
myTexture("earth.jpg");
glutMainLoop();
}
```

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