1-1 考試練習
glPushMatrix();
glTranslatrf(x1,y1,z1);
glRotatef(angle,0,0,1);
glTranslatrf(x2,y2,z2);
glPopMarix();
開啟新專案Glut,檔名 week13_rect_TRT
套入10行程式,加上glRect() (四邊形的意思)
1-2 把TRT程式套用上去
1-3 讓紅色方框旋轉角度45度
#include <GL/glut.h>
float angle=45;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.5,0.5,-0.5,-0.5);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(-0.5,-0.4,0);
glColor3f(1,0,0);
glRectf(0.5,0.5,1.0,0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{///進階的main函式
glutInit( &argc, argv);///初始化
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);///兩倍交換避免畫面閃爍+3D深度
glutCreateWindow("week13_rect");///建視窗
glutIdleFunc(display);///電腦有空就畫
glutDisplayFunc( display );///畫圖函式
glutMainLoop();///主要迴圈
}
2-1
#include <GL/glut.h>
float angle=45,oldX=0;
void mouse(int button,int state,int x,int y){
oldX=x;
}
void motion(int x,int y){
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.5,0.5,-0.5,-0.5);
glPushMatrix();
glTranslatef(0.5,0.5,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.5,-0.4,0);
glColor3f(1,0,0);
glRectf(0.5,0.5,1.0,0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{///進階的main函式
glutInit( &argc, argv);///初始化
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);///兩倍交換避免畫面閃爍+3D深度
glutCreateWindow("week13_rect");///建視窗
glutIdleFunc(display);///電腦有空就畫
glutDisplayFunc( display );///畫圖函式
glutMainLoop();///主要迴圈
}
2-2
File-New-Project,GLUT專案,Week13_rect_TRT
有個綠色的手臂
#include <GL/glut.h>
float angle=0,oldX=0;
void mouse(int button,int state,int x,int y){
oldX=x;
}
void motion(int x,int y){
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glTranslatef(0.8,0.4,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{///進階的main函式
glutInit( &argc, argv);///初始化
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);///兩倍交換避免畫面閃爍+3D深度
glutCreateWindow("week13_rect");///建視窗
glutIdleFunc(display);///電腦有空就畫
glutDisplayFunc( display );///畫圖函式
glutMainLoop();///主要迴圈
}
3-1讓左邊的手臂也出來
#include <GL/glut.h>
float angle=45,oldX=0;
void mouse(int button, int state , int x, int y)///mouse按下去
{
oldX = x;
}
void motion(int x,int y)
{
angle += (x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1, 1, 1);
glRectf(0.3, 0.5, -0.3, -0.2);///四邊形Rectangle,表白色身體
glPushMatrix();
glTranslatef(0.3, 0.5, 0);///等下要掛到0.5,0.5
glRotatef(angle, 0, 0, 1);///Z軸,(2)旋轉45度
glTranslatef(-0.3, -0.4, 0);///(1)把旋轉中心放到正中心
glColor3f(1, 0, 0);
glRectf(0.3, 0.5, 0.8, 0.3);///畫手臂
glPushMatrix();
glTranslatef(0.8, 0.4, 0);///(3)把下手肘掛在關節上
glRotatef(angle, 0, 0, 1);///(2)旋轉
glTranslatef(-0.8, -0.4, 0 );///(1)把下手肘的旋轉中心,放正中心
glColor3f(0,1,0);
glRectf(0.8, 0.5, 1.1, 0.3);///畫下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3, 0.5, 0);///等下要掛到0.5,0.5
glRotatef(angle, 0, 0, 1);///Z軸,(2)旋轉45度
glTranslatef(0.3, -0.4, 0);///(1)把旋轉中心放到正中心
glColor3f(1, 0, 0);
glRectf(-0.3, 0.5, -0.8, 0.3);///畫手臂
glPushMatrix();
glTranslatef(-0.8, 0.4, 0);///(3)把下手肘掛在關節上
glRotatef(angle, 0, 0, 1);///(2)旋轉
glTranslatef(0.8, -0.4, 0 );///(1)把下手肘的旋轉中心,放正中心
glColor3f(0,1,0);
glRectf(-0.8, 0.5, -1.1, 0.3);///畫下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();///2被交換的buffer
}
int main(int argc,char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("Week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
3-2
按鍵盤上的0,1,2,3配上滑鼠,能夠讓手臂不同地方移動
#include <GL/glut.h>
float angle[20],oldX=0;
int angleID=0;
void keyboard( unsigned char key ,int x,int y){
if( key=='0' ) angleID=0;
if( key=='1' ) angleID=1;
if( key=='2' ) angleID=2;
if( key=='3' ) angleID=3;
}#include <GL/glut.h>
float angle[20],oldX=0;
int angleID=0;
void keyboard( unsigned char key ,int x,int y){
if( key=='0' ) angleID=0;
if( key=='1' ) angleID=1;
if( key=='2' ) angleID=2;
if( key=='3' ) angleID=3;
}
void mouse(int button, int state , int x, int y)///mouse按下去
{
oldX = x;
}
void motion(int x,int y)
{
angle[angleID] += (x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1, 1, 1);
glRectf(0.3, 0.5, -0.3, -0.2);///四邊形Rectangle,表白色身體
glPushMatrix();
glTranslatef(0.3, 0.5, 0);///等下要掛到0.5,0.5
glRotatef(angle[0], 0, 0, 1);///Z軸,(2)旋轉45度
glTranslatef(-0.3, -0.4, 0);///(1)把旋轉中心放到正中心
glColor3f(1, 0, 0);
glRectf(0.3, 0.5, 0.8, 0.3);///畫手臂
glPushMatrix();
glTranslatef(0.8, 0.4, 0);///(3)把下手肘掛在關節上
glRotatef(angle[1], 0, 0, 1);///(2)旋轉
glTranslatef(-0.8, -0.4, 0 );///(1)把下手肘的旋轉中心,放正中心
glColor3f(0,1,0);
glRectf(0.8, 0.5, 1.1, 0.3);///畫下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3, 0.5, 0);///等下要掛到0.5,0.5
glRotatef(angle[2], 0, 0, 1);///Z軸,(2)旋轉45度
glTranslatef(0.3, -0.4, 0);///(1)把旋轉中心放到正中心
glColor3f(1, 0, 0);
glRectf(-0.3, 0.5, -0.8, 0.3);///畫手臂
glPushMatrix();
glTranslatef(-0.8, 0.4, 0);///(3)把下手肘掛在關節上
glRotatef(angle[3], 0, 0, 1);///(2)旋轉
glTranslatef(0.8, -0.4, 0 );///(1)把下手肘的旋轉中心,放正中心
glColor3f(0,1,0);
glRectf(-0.8, 0.5, -1.1, 0.3);///畫下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();///2被交換的buffer
}
int main(int argc,char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("Week13 rect TRT");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
void mouse(int button, int state , int x, int y)///mouse按下去
{
oldX = x;
}
void motion(int x,int y)
{
angle[angleID] += (x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1, 1, 1);
glRectf(0.3, 0.5, -0.3, -0.2);///四邊形Rectangle,表白色身體
glPushMatrix();
glTranslatef(0.3, 0.5, 0);///等下要掛到0.5,0.5
glRotatef(angle[0], 0, 0, 1);///Z軸,(2)旋轉45度
glTranslatef(-0.3, -0.4, 0);///(1)把旋轉中心放到正中心
glColor3f(1, 0, 0);
glRectf(0.3, 0.5, 0.8, 0.3);///畫手臂
glPushMatrix();
glTranslatef(0.8, 0.4, 0);///(3)把下手肘掛在關節上
glRotatef(angle[1], 0, 0, 1);///(2)旋轉
glTranslatef(-0.8, -0.4, 0 );///(1)把下手肘的旋轉中心,放正中心
glColor3f(0,1,0);
glRectf(0.8, 0.5, 1.1, 0.3);///畫下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3, 0.5, 0);///等下要掛到0.5,0.5
glRotatef(angle[2], 0, 0, 1);///Z軸,(2)旋轉45度
glTranslatef(0.3, -0.4, 0);///(1)把旋轉中心放到正中心
glColor3f(1, 0, 0);
glRectf(-0.3, 0.5, -0.8, 0.3);///畫手臂
glPushMatrix();
glTranslatef(-0.8, 0.4, 0);///(3)把下手肘掛在關節上
glRotatef(angle[3], 0, 0, 1);///(2)旋轉
glTranslatef(0.8, -0.4, 0 );///(1)把下手肘的旋轉中心,放正中心
glColor3f(0,1,0);
glRectf(-0.8, 0.5, -1.1, 0.3);///畫下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();///2被交換的buffer
}
int main(int argc,char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("Week13 rect TRT");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}

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