week13
```C
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glRectf(0.5,0.5,-0.5,-0.5);//利用這行可以做出一個rectangle
glutSwapBuffers();
}
int main(int argc,char ** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
```
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);//白色方塊
glRectf(0.5,0.5,-0.5,-0.5);白色方塊(x1,x2,y1,y2)
glPushMatrix();
glColor3f(1,0,0);//紅色方塊
glRectf(0.5,0.5,1.0,0.3);//紅色方塊(x1,x2,y1,y2)
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char ** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=45;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.5,0.5,-0.5,-0.5);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(-0.5,-0.4,0);//把方塊移到中間
glColor3f(1,0,0);
glRectf(0.5,0.5,1.0,0.3);
glPopMatrix();
glutSwapBuffers();
}

#include <GL/glut.h>
float angle=0,oldX=0;
void mouse(int button, int state,int x,int y){
oldX=x;
}
void motion(int x,int y){
angle+=(x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glTranslatef(0.8,0.4,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char ** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}

#include <GL/glut.h>
float angle[20],oldX=0;
int angleID=0;
void keyboard(unsigned char key, int x, int y){
if(key=='1')angleID=0;
if(key=='2')angleID=1;
if(key=='3')angleID=2;
if(key=='4')angleID=3;
}
void mouse(int button, int state,int x,int y){
oldX=x;
}
void motion(int x,int y){
angle[angleID]+=(x-oldX);
oldX=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
glRotatef(angle[0],0,0,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glTranslatef(0.8,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.5,0);
glRotatef(angle[2],0,0,1);
glTranslatef(0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.8,0.3);
glPushMatrix();
glTranslatef(-0.8,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(-0.8,0.5,-1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char ** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}

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