2022年5月23日 星期一

ander week14

 week14-1 

開啟檔案 fopen 需要先有指標

FILE*fin=fopen(file.txt,"w");

week14-2

#include <stdio.h>

int main()

{

    FILE * fout =fopen("file2.txt", "w+");

    fprintf(fout, "angle1 %d\n",999);

    fclose(fout);

    char line[200];

    int a;

    FILE *fin=fopen("file2.txt","r");

    fscanf(fin, "%s %d",line,&a);

    printf("讀到的字串:%s 及整數:%d\n" ,line,a);

    fclose(fin);

}


step01-3 使用上禮拜的程式碼來製作動畫

                                紅色是新增程式碼
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;///0:第0個關節,1:第一個關節,2:第二個關節
FILE*fout=NULL,*fin=NULL;
void myWrite(){
    if(fout==NULL) fout=fopen("file.txt","w+");
    for(int i=0;i<20;i++){
        printf("%.2f",angle[i]);
        fprintf(fout,"%.2f",angle[i]);
    }
    printf("\n");
    fprintf(fout,"\n");
}
void myRead(){
    if(fout!=NULL){fclose(fout); fout=NULL;}
    if(fin==NULL) fin=fopen("file.txt","r");
    for(int i=0;i<20;i++){
        fscanf(fin,"%f",&angle[i]);
    }
    glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='r'){
        myRead();
    }
    if(key=='0')angleID=0;
    if(key=='1')angleID=1;
    if(key=='2')angleID=2;
    if(key=='3')angleID=3;
}
void mouse(int button, int state , int x, int y)///mouse按下去
{
    oldX = x;
}
void motion(int x,int y)
{
    angle[angleID] += (x-oldX);
    myWrite();
    oldX=x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);///白色的
    glRectf(0.3,0.5,-0.3,-0.2);///身體,瘦身
    glPushMatrix();///右半邊,掛的位置也改了
        glTranslatef(0.3,0.5,0);///等下要掛在0.5,0.5
        glRotatef(angle[0],0,0,1);///(2)旋轉
        glTranslatef(-0.3,-0.4,0);///(1)先把旋轉中心放正中心
        glColor3f(1,0,0);///紅色的
        glRectf(0.3,0.5,0.8,0.3);///右上手臂
        glPushMatrix();
        glTranslatef(0.8,0.4,0);///(3)把下手肘掛在關節上
        glRotatef(angle[1],0,0,1);///(2)旋轉
        glTranslatef(-0.8,-0.4,0);///(1)再畫下手肘
        glColor3f(0,1,0);///綠色的
        glRectf(0.8,0.5,1.1,0.3);///再畫右下手肘
        glPopMatrix();
    glPopMatrix();

    glPushMatrix();///左半邊,掛的位置也改了
        glTranslatef(-0.3,0.5,0);///等下要掛在0.5,0.5
        glRotatef(angle[2],0,0,1);///(2)旋轉
        glTranslatef(+0.3,-0.4,0);///(1)先把旋轉中心放正中心
        glColor3f(1,0,0);///紅色的
        glRectf(-0.3,0.5,-0.8,0.3);///左上手臂
        glPushMatrix();
        glTranslatef(-0.8,0.4,0);///(3)把下手肘掛在關節上
        glRotatef(angle[3],0,0,1);///(2)旋轉
        glTranslatef(+0.8,-0.4,0);///(1)再畫下手肘
        glColor3f(0,1,0);///綠色的
        glRectf(-0.8,0.5,-1.1,0.3);///再畫左下手肘
        glPopMatrix();
    glPopMatrix();

    glutSwapBuffers();
}
int main(int argc,char ** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(600,600);
    glutCreateWindow("Week14");

    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutKeyboardFunc(keyboard);

    glutDisplayFunc(display);
    glutMainLoop();
}



#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;///0:第0個關節,1:第一個關節,2:第二個關節
FILE*fout=NULL,*fin=NULL;
void myWrite(){
    if(fout==NULL) fout=fopen("file.txt","w+");
    for(int i=0;i<20;i++){
        printf("%.2f",angle[i]);
        fprintf(fout,"%.2f",angle[i]);
    }
    printf("\n");
    fprintf(fout,"\n");
}
void myRead(){
    if(fout!=NULL){fclose(fout); fout=NULL;}
    if(fin==NULL) fin=fopen("file.txt","r");
    for(int i=0;i<20;i++){
        fscanf(fin,"%f",&angle[i]);
    }
    glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
    if(key=='r'){
        myRead();
    }
    if(key=='0')angleID=0;
    if(key=='1')angleID=1;
    if(key=='2')angleID=2;
    if(key=='3')angleID=3;
}
void mouse(int button, int state , int x, int y)///mouse按下去
{
    oldX = x;
}
void motion(int x,int y)
{
    angle[angleID] += (x-oldX);
    myWrite();
    oldX=x;
    glutPostRedisplay();
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);///白色的
    glRectf(0.3,0.5,-0.3,-0.2);///身體,瘦身
    glPushMatrix();///右半邊,掛的位置也改了
        glTranslatef(0.3,0.5,0);///等下要掛在0.5,0.5
        glRotatef(angle[0],0,0,1);///(2)旋轉
        glTranslatef(-0.3,-0.4,0);///(1)先把旋轉中心放正中心
        glColor3f(1,0,0);///紅色的
        glRectf(0.3,0.5,0.8,0.3);///右上手臂
        glPushMatrix();
        glTranslatef(0.8,0.4,0);///(3)把下手肘掛在關節上
        glRotatef(angle[1],0,0,1);///(2)旋轉
        glTranslatef(-0.8,-0.4,0);///(1)再畫下手肘
        glColor3f(0,1,0);///綠色的
        glRectf(0.8,0.5,1.1,0.3);///再畫右下手肘
        glPopMatrix();
    glPopMatrix();

    glPushMatrix();///左半邊,掛的位置也改了
        glTranslatef(-0.3,0.5,0);///等下要掛在0.5,0.5
        glRotatef(angle[2],0,0,1);///(2)旋轉
        glTranslatef(+0.3,-0.4,0);///(1)先把旋轉中心放正中心
        glColor3f(1,0,0);///紅色的
        glRectf(-0.3,0.5,-0.8,0.3);///左上手臂
        glPushMatrix();
        glTranslatef(-0.8,0.4,0);///(3)把下手肘掛在關節上
        glRotatef(angle[3],0,0,1);///(2)旋轉
        glTranslatef(+0.8,-0.4,0);///(1)再畫下手肘
        glColor3f(0,1,0);///綠色的
        glRectf(-0.8,0.5,-1.1,0.3);///再畫左下手肘
        glPopMatrix();
    glPopMatrix();

    glutSwapBuffers();
}
int main(int argc,char ** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(600,600);
    glutCreateWindow("Week14");

    glutMouseFunc(mouse);
    glutMotionFunc(motion);

    glutKeyboardFunc(keyboard);

    glutDisplayFunc(display);
    glutMainLoop();
}


把工作區中的雙引號的內容改成小數點

用notepad++改目錄的位置

弄完可以回去build log 看有沒有改成功
再來把桌面freeglut資料夾中的freeglut.dll 手動複製到現在在做的檔案裏面

鬧鐘計時器

#include <GL/glut.h>
#include <stdio.h>
void timer(int t){
    printf("鬧鐘%d,我起床了\n",t);

    printf("設定下一個鬧鐘\n");
    glutTimerFunc(1000,timer,t+1);
    printf("設好鬧鐘 再回去睡");
}
void display()
{

}
int main(int argc,char ** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week14");

    glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);
    glutMainLoop();
}
新增聲音 
!!!!!!!!!!!!!!!!!!到teams下載do.wav放在freeglut的bin
#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
void timer(int t){
    printf("鬧鐘%d,我起床了\n",t);
    PlaySound("do.wav",NULL,SND_ASYNC);
    printf("設定下一個鬧鐘\n");
    glutTimerFunc(1000,timer,t+1);
    printf("設好鬧鐘 再回去睡");
}
void display()
{

}
int main(int argc,char ** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week14");

    glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);
    glutMainLoop();
}








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