step01-1 開檔-寫檔-關檔
step01-2 開啓舊檔-讀檔
step01-3 使用week13的程式碼來製作動畫
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE * fout = NULL;
void myWrite()
{
if(fout==NULL) fout =fopen ("file.txt","w+");
for(int i=0;i<20;i++){
fprintf(fout,"%.2f",angle[i]);
}
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button, int state,int x,int y)
{
oldX= x;
}
void motion (int x, int y )
{
angle[angleID] += (x-oldX);
oldX = x;
myWrite();
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
glRotatef(angle[0] ,0 ,0 ,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glTranslatef(0.8,0.4,0);
glRotatef(angle[1] ,0 ,0 ,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.5,0);
glRotatef(angle [2],0 ,0 ,1);
glTranslatef(+0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.8,0.3);
glPushMatrix();
glTranslatef(-0.8,0.4,0);
glRotatef(angle[3] ,0 ,0 ,1);
glTranslatef(+0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(-0.8,0.5,-1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
///glutInitWindowSize(600,600);
glutCreateWindow("week14 rect TRT");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc (display);
glutMainLoop();
}
step01-04 讀位置
#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE * fout=NULL , *fin = NULL;
void myWrite()
{
if(fout==NULL) fout =fopen ("file.txt","w+");
for(int i=0;i<20;i++){
printf("%2.f",angle[i]);
fprintf(fout,"%.2f",angle[i]);
}
printf("\n");
fprintf(fout,"\n");
}
void myRead(){
if(fout!= NULL) { fclose(fout) ; fout==NULL ; }
if (fin==NULL) fin= fopen("file.txt ","r");
for(int i=0; i<20; i++){
fscanf(fin,"%f",&angle[i]);
}
glutPostRedisplay();
}
void keyboard(unsigned char key, int x,int y)
{
if(key=='r') {
myRead();
}
if(key=='0') angleID=0;
if(key=='1') angleID=1;
if(key=='2') angleID=2;
if(key=='3') angleID=3;
}
void mouse(int button, int state,int x,int y)
{
oldX= x;
}
void motion (int x, int y )
{
angle[angleID] += (x-oldX);
oldX = x;
myWrite();
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2);
glPushMatrix();
glTranslatef(0.3,0.5,0);
glRotatef(angle[0] ,0 ,0 ,1);
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(0.3,0.5,0.8,0.3);
glPushMatrix();
glTranslatef(0.8,0.4,0);
glRotatef(angle[1] ,0 ,0 ,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(0.8,0.5,1.1,0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.3,0.5,0);
glRotatef(angle [2],0 ,0 ,1);
glTranslatef(+0.3,-0.4,0);
glColor3f(1,0,0);
glRectf(-0.3,0.5,-0.8,0.3);
glPushMatrix();
glTranslatef(-0.8,0.4,0);
glRotatef(angle[3] ,0 ,0 ,1);
glTranslatef(+0.8,-0.4,0);
glColor3f(0,1,0);
glRectf(-0.8,0.5,-1.1,0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
///glutInitWindowSize(600,600);
glutCreateWindow("week14 rect TRT");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc (display);
glutMainLoop();
}
step02-01
把專題的目錄改變 先用notepad++改目錄位置
改成"." 然後把freeglut/bin 裏面的freeglut.dll 複製到 剛剛改目錄的專案裏面
接下來是做一個鬧鐘#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
void timer(int t)
{
printf("и癬\n");
playSound("do.wav",NULL, SND_ASYNC);
printf("砞﹚緓牧\n");
glutTimerFunc(1000,timer,t+1);
}
void display()
{
}
int main(int argc ,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH );
glutCreateWindow("week14 timer");
glutTimerFunc(3000,timer,0);
glutDisplayFunc(display);
glutMainLoop();
}







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