2022年5月23日 星期一

上課筆記week14-09160970蘇賀生

 step01-1 開檔-寫檔-關檔



step01-2 開啓舊檔-讀檔


step01-3 使用week13的程式碼來製作動畫


#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE * fout = NULL;
void myWrite()
{
    if(fout==NULL) fout =fopen ("file.txt","w+");
    for(int i=0;i<20;i++){
        fprintf(fout,"%.2f",angle[i]);
    }
}



void keyboard(unsigned char key, int x,int y)
{
    if(key=='0') angleID=0;
    if(key=='1') angleID=1;
    if(key=='2') angleID=2;
    if(key=='3') angleID=3;
}
void mouse(int button, int state,int x,int y)

{
    oldX= x;
}
void motion (int x, int y )
{
    angle[angleID] += (x-oldX);
    oldX = x;
    myWrite();
    glutPostRedisplay();
}
void display()

{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);
    glRectf(0.3,0.5,-0.3,-0.2);

        glPushMatrix();

        glTranslatef(0.3,0.5,0);
        glRotatef(angle[0] ,0 ,0 ,1);
        glTranslatef(-0.3,-0.4,0);

        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.8,0.3);

        glPushMatrix();

        glTranslatef(0.8,0.4,0);
        glRotatef(angle[1] ,0 ,0 ,1);
        glTranslatef(-0.8,-0.4,0);


        glColor3f(0,1,0);
        glRectf(0.8,0.5,1.1,0.3);

        glPopMatrix();

    glPopMatrix();
     glPushMatrix();

        glTranslatef(-0.3,0.5,0);
        glRotatef(angle [2],0 ,0 ,1);
        glTranslatef(+0.3,-0.4,0);

        glColor3f(1,0,0);
        glRectf(-0.3,0.5,-0.8,0.3);

        glPushMatrix();

        glTranslatef(-0.8,0.4,0);
        glRotatef(angle[3] ,0 ,0 ,1);
        glTranslatef(+0.8,-0.4,0);


        glColor3f(0,1,0);
        glRectf(-0.8,0.5,-1.1,0.3);

        glPopMatrix();
        glPopMatrix();

    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
    ///glutInitWindowSize(600,600);
    glutCreateWindow("week14 rect TRT");

    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc (display);
    glutMainLoop();
}


step01-04 讀位置
然後改程式碼讓他變工整一點


#include <GL/glut.h>
#include <stdio.h>
float angle[20],oldX=0;
int angleID=0;
FILE * fout=NULL , *fin = NULL;
void myWrite()
{
    if(fout==NULL) fout =fopen ("file.txt","w+");
    for(int i=0;i<20;i++){
        printf("%2.f",angle[i]);
        fprintf(fout,"%.2f",angle[i]);
    }
    printf("\n");
    fprintf(fout,"\n");
}
void myRead(){
    if(fout!= NULL) { fclose(fout) ; fout==NULL ; }
    if (fin==NULL) fin= fopen("file.txt ","r");
    for(int i=0; i<20; i++){
        fscanf(fin,"%f",&angle[i]);

    }
        glutPostRedisplay();

}
void keyboard(unsigned char key, int x,int y)
{
       if(key=='r') {
        myRead();
    }
    if(key=='0') angleID=0;
    if(key=='1') angleID=1;
    if(key=='2') angleID=2;
    if(key=='3') angleID=3;

}
void mouse(int button, int state,int x,int y)

{
    oldX= x;
}
void motion (int x, int y )
{
    angle[angleID] += (x-oldX);
    oldX = x;
    myWrite();
    glutPostRedisplay();
}
void display()

{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,1);
    glRectf(0.3,0.5,-0.3,-0.2);

        glPushMatrix();

        glTranslatef(0.3,0.5,0);
        glRotatef(angle[0] ,0 ,0 ,1);
        glTranslatef(-0.3,-0.4,0);

        glColor3f(1,0,0);
        glRectf(0.3,0.5,0.8,0.3);

        glPushMatrix();

        glTranslatef(0.8,0.4,0);
        glRotatef(angle[1] ,0 ,0 ,1);
        glTranslatef(-0.8,-0.4,0);


        glColor3f(0,1,0);
        glRectf(0.8,0.5,1.1,0.3);

        glPopMatrix();

    glPopMatrix();
     glPushMatrix();

        glTranslatef(-0.3,0.5,0);
        glRotatef(angle [2],0 ,0 ,1);
        glTranslatef(+0.3,-0.4,0);

        glColor3f(1,0,0);
        glRectf(-0.3,0.5,-0.8,0.3);

        glPushMatrix();

        glTranslatef(-0.8,0.4,0);
        glRotatef(angle[3] ,0 ,0 ,1);
        glTranslatef(+0.8,-0.4,0);


        glColor3f(0,1,0);
        glRectf(-0.8,0.5,-1.1,0.3);

        glPopMatrix();
        glPopMatrix();

    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
    ///glutInitWindowSize(600,600);
    glutCreateWindow("week14 rect TRT");

    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc (display);
    glutMainLoop();
}

step02-01
把專題的目錄改變 先用notepad++改目錄位置
改成"." 然後把freeglut/bin 裏面的freeglut.dll 複製到 剛剛改目錄的專案裏面



接下來是做一個鬧鐘

#include <GL/glut.h>
#include <mmsystem.h>
#include <stdio.h>
void timer(int t)
{
    printf("и癬\n");
    playSound("do.wav",NULL, SND_ASYNC);
    printf("砞﹚緓牧\n");
    glutTimerFunc(1000,timer,t+1);
}
void display()
{

}

int main(int argc ,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH );
    glutCreateWindow("week14 timer");

    glutTimerFunc(3000,timer,0);
    glutDisplayFunc(display);
    glutMainLoop();
}


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