2022年5月2日 星期一

superidol week11

1.先去下載老師的myGundam,並把裡面的data拉到freeglut的bin資料夾。之後開啟網址:https://jsyeh.org/3dcg10/ 下載[source]並把裡面的glm.h和glm.c拿到專案裡,點右鍵add file 選擇glm.cpp按ok,準備工作就算完成了。


2.貼上之前的程式碼並修改,就會出現有鋼彈材質的茶壺。

3.將鋼彈模型匯入的程式碼。
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * pmodel = NULL;
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename);
    cvCvtColor(img,img, CV_BGR2RGB);
    glEnable(GL_TEXTURE_2D);
    GLuint id;
    glGenTextures(1, &id);
    glBindTexture(GL_TEXTURE_2D, id);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    if(pmodel == NULL){
        pmodel = glmReadOBJ("data/Gundam.obj");
        glmUnitize(pmodel);
        glmFacetNormals(pmodel);
        glmVertexNormals(pmodel, 90);
    }
    glmDraw(pmodel, GLM_TEXTURE);
    glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("good");

    glutDisplayFunc(display);
    myTexture("data/Diffuse.jpg");

    glutMainLoop();
}

4.讓鋼彈可以旋轉的程式碼。
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * pmodel = NULL; 
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename);
    cvCvtColor(img,img, CV_BGR2RGB);
    glEnable(GL_TEXTURE_2D); 
    GLuint id; 
    glGenTextures(1, &id); 
    glBindTexture(GL_TEXTURE_2D, id); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    if(pmodel == NULL){
        pmodel = glmReadOBJ("data/gundam.obj");
        glmUnitize(pmodel);
        glmFacetNormals(pmodel);
        glmVertexNormals(pmodel, 90);
    }
    glPushMatrix(); 
        glRotatef(angle, 0, 1, 0);
        glmDraw(pmodel, GLM_TEXTURE);
    glPopMatrix();
    glutSwapBuffers();
    angle+=0.1;
}
int main(int argc,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week11 gundam");

    glutDisplayFunc(display);
    glutIdleFunc(display);
    myTexture("data/Diffuse.jpg");
    glEnable(GL_DEPTH_TEST);

    glutMainLoop();
}

5.如何將檔案匯成obj檔的教學影片網址:https://www.youtube.com/watch?v=D4a7cNFF9kQ









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