今天上課要來複習上周講的程式碼
如下:
glPushMatrix();
glTranslatef(x,y,z);
glRotatef(angle,0,0,1);
glTranslatef(x2,y2,z2);
glPopMatrix();
再來要開啟CodeBlocks創立一個Glut專案,檔名設定為week13_rect_TRT
1-1
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glRectf(0.5, 0.5, -0.5, -0.5);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
接下來是創造一個紅色的手臂:
1-2
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.5, 0.5, -0.5, -0.5);
glPushMatrix();
glColor3f(1,0,0);
glRectf(0.5, 0.5, 1.0, 0.3);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
再來新增三行程式碼,將手臂放在框框裡面:
1-3
#include <GL/glut.h>
float angle=45;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.5, 0.5, -0.5, -0.5);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glTranslatef( -0.5, -0.4, 0);
glColor3f(1,0,0);
glRectf(0.5, 0.5, 1.0, 0.3);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
另外一種手臂的展示方法:
1-4
#include <GL/glut.h>
float angle=45, oldX=0;
void mouse(int button, int state, int x, int y){
oldX = x;
}
void motion(int x, int y){
angle += (x-oldX);
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.5, 0.5, -0.5, -0.5);
glPushMatrix();
glTranslatef( 0.5, 0.5, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef( -0.5, -0.4, 0);
glColor3f(1,0,0);
glRectf(0.5, 0.5, 1.0, 0.3);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
將檔名設為week13_rect_TRT_TRT
(多個TRT)
將身體瘦身:
#include <GL/glut.h>
float angle=45, oldX=0;
void mouse(int button, int state, int x, int y){
oldX = x;
}
void motion(int x, int y){
angle += (x-oldX);
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3, 0.5, -0.3, -0.2);///讓身體瘦身
glPushMatrix();
glTranslatef( 0.3, 0.5, 0);///瘦身條法在這行的前面
glRotatef(angle, 0, 0, 1);
glTranslatef( -0.5, -0.4, 0);
glColor3f(1,0,0);
glRectf(0.5, 0.5, 1.0, 0.3);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
修改三個數值
接下來先把角度歸零
從頭來開始做:
angle=0;
將手臂的前半段1/3改成綠色
新增這裡個程式碼:
glColor3f(0,1,0);///綠色
glRectf(0.8, 0.5, 1.1, 0.3);
#include <GL/glut.h>
float angle=45, oldX=0;
void mouse(int button, int state, int x, int y){
oldX = x;
}
void motion(int x, int y){
angle += (x-oldX);
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3, 0.5, -0.3, -0.2);///讓身體瘦身
glPushMatrix();
glTranslatef( 0.3, 0.5, 0);///瘦身條法在這行的前面
///glRotatef(angle, 0, 0, 1);
glTranslatef( -0.3, -0.4, 0);
glColor3f(1,0,0);
glRectf(0.3, 0.5, 0.8, 0.3);
glPushMatrix();
glTranslatef(0.8, 0.4, 0);
glRotatef( angle, 0, 0, 1);
glTranslatef(-0.8, -0.4, 0);
glColor3f(0,1,0);
glRectf(0.8, 0.5, 1.1, 0.3);///再畫下手臂
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
接下來就可以做雙手臂機器人
#include <GL/glut.h>
float angle=45, oldX=0;
void mouse(int button, int state, int x, int y){
oldX = x;
}
void motion(int x, int y){
angle += (x-oldX);
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3, 0.5, -0.3, -0.2);///讓身體瘦身
glPushMatrix();
glTranslatef( 0.3, 0.5, 0);///瘦身條法在這行的前面
glRotatef(angle, 0, 0, 1);
glTranslatef( -0.3, -0.4, 0);
glColor3f(1,0,0);
glRectf(0.3, 0.5, 0.8, 0.3);
glPushMatrix();
glTranslatef(0.8, 0.4, 0);
glRotatef( angle, 0, 0, 1);
glTranslatef(-0.8, -0.4, 0);
glColor3f(0,1,0);
glRectf(0.8, 0.5, 1.1, 0.3);///再畫下手臂
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef( -0.3, 0.5, 0);///瘦身條法在這行的前面
///glRotatef(angle, 0, 0, 1);
glTranslatef( +0.3, -0.4, 0);
glColor3f(1,0,0);
glRectf(-0.3, 0.5, -0.8, 0.3);
glPushMatrix();
glTranslatef(-0.8, 0.4, 0);
glRotatef( angle, 0, 0, 1);
glTranslatef(+0.8, -0.4, 0);
glColor3f(0,1,0);
glRectf(-0.8, 0.5, -1.1, 0.3);///再畫下手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
利用keyboard的數字來控制關節:
#include <GL/glut.h>
float angle=[20], oldX=0;
int angleID=0;
void keyboard( unsigned char key, int x, inty){
if(key=='0')angleID=0;
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
}
void mouse(int button, int state, int x, int y){
oldX = x;
}
void motion(int x, int y){
angle[angleID] += (x-oldX);
oldX = x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3, 0.5, -0.3, -0.2);///讓身體瘦身
glPushMatrix();
glTranslatef( 0.3, 0.5, 0);///瘦身條法在這行的前面
glRotatef(angle, 0, 0, 1);
glTranslatef( -0.3, -0.4, 0);
glColor3f(1,0,0);
glRectf(0.3, 0.5, 0.8, 0.3);
glPushMatrix();
glTranslatef(0.8, 0.4, 0);
glRotatef( angle, 0, 0, 1);
glTranslatef(-0.8, -0.4, 0);
glColor3f(0,1,0);
glRectf(0.8, 0.5, 1.1, 0.3);///再畫下手臂
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef( -0.3, 0.5, 0);///瘦身條法在這行的前面
///glRotatef(angle, 0, 0, 1);
glTranslatef( +0.3, -0.4, 0);
glColor3f(1,0,0);
glRectf(-0.3, 0.5, -0.8, 0.3);
glPushMatrix();
glTranslatef(-0.8, 0.4, 0);
glRotatef( angle, 0, 0, 1);
glTranslatef(+0.8, -0.4, 0);
glColor3f(0,1,0);
glRectf(-0.8, 0.5, -1.1, 0.3);///再畫下手臂
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
像下面的是angleID的例子:
loat angle=[20], oldX=0;
int angleID=0;
void keyboard( unsigned char key, int x, inty){
if(key=='0')angleID=0;
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
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