2022年5月16日 星期一

week13(allen)

 1.複習上禮拜的TRT程式先貼上10行程式再加入正方形的程式,印出正方形身體。

#include <GL/glut.h>

void display()

{

    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

    glRectf(0.5,0.5,-0.5,-0.5);

    glutSwapBuffers();

}

int main(int argc,char**argv)

{

    glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutInitWindowSize(600,600);

    glutCreateWindow("week13_rect_TRT");

    glutDisplayFunc(display);

    glutMainLoop();

    return 0;

}

2.加入1個紅色的手臂準備好TRT的程式
#include <GL/glut.h>
void display()
{
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
    glColor3f(1,1,1);
    glRectf(0.5,0.5,-0.5,-0.5);
    glPushMatrix();
    ///glTranslatef(x,y,z);
    ///glRotatef(angle,0,0,1);
    ///glTranslatef(x2,y2,z2);
    glColor3f(1,0,0);
    glRectf(0.5,0.5,1,0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(300,300);
    glutCreateWindow("week13_rect_TRT");
    glutDisplayFunc(display);
    glutMainLoop();
    return 0;
}
3.把紅色手臂旋轉中心放正心,角度設為45
#include <GL/glut.h>
float angle=45;
void display()
{
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
    glColor3f(1,1,1);
    glRectf(0.5,0.5,-0.5,-0.5);
    glPushMatrix();
    ///glTranslatef(x,y,z);
    glRotatef(angle,0,0,1);
    glTranslatef(-0.5,-0.4,0);
    glColor3f(1,0,0);
    glRectf(0.5,0.5,1,0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(300,300);
    glutCreateWindow("week13_rect_TRT");
    glutDisplayFunc(display);
    glutMainLoop();
    return 0;
}
4.加入滑鼠的函示紅色手臂會隨者滑鼠點擊來揮手
#include <GL/glut.h>
float angle=45, oldX=0;
void mouse(int button,int state,int x,int y){
    oldX=x;
}
void motion(int x,int y){
    angle+=(x-oldX);
    oldX=x;
    glutPostRedisplay();

}
void display()
{
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
    glColor3f(1,1,1);
    glRectf(0.5,0.5,-0.5,-0.5);
    glPushMatrix();
    glTranslatef(0.5,0.5,0);
    glRotatef(angle,0,0,1);
    glTranslatef(-0.5,-0.4,0);
    glColor3f(1,0,0);
    glRectf(0.5,0.5,1,0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(300,300);
    glutCreateWindow("week13_rect_TRT");
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
    return 0;
}

5.把體瘦身然後手臂貼回身體
#include <GL/glut.h>
float angle=45, oldX=0;
void mouse(int button,int state,int x,int y){
    oldX=x;
}
void motion(int x,int y){
    angle+=(x-oldX);
    oldX=x;
    glutPostRedisplay();

}
void display()
{
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
    glColor3f(1,1,1);
    glRectf(0.3,0.5,-0.3,-0.2);
    glPushMatrix();
    glTranslatef(0.3,0.5,0);
    glRotatef(angle,0,0,1);
    glTranslatef(-0.5,-0.4,0);
    glColor3f(1,0,0);
    glRectf(0.5,0.5,1,0.3);
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(300,300);
    glutCreateWindow("week13_rect_TRT");
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
    return 0;
}
6.加上綠色下手臂讓綠手臂旋轉
#include <GL/glut.h>
float angle=0, oldX=0;
void mouse(int button,int state,int x,int y){
    oldX=x;
}
void motion(int x,int y){
    angle+=(x-oldX);
    oldX=x;
    glutPostRedisplay();

}
void display()
{
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
    glColor3f(1,1,1);
    glRectf(0.3,0.5,-0.3,-0.2);
    glPushMatrix();
    glTranslatef(0.3,0.5,0);
    ///glRotatef(angle,0,0,1);
    glTranslatef(-0.3,-0.4,0);
    glColor3f(1,0,0);glColor3f(1,0,0);
    glRectf(0.3,0.5,0.8,0.3);
    glPushMatrix();
    glTranslatef(0.8,0.4,0);
    glRotatef(angle,0,0,1);
    glTranslatef(-0.8,-0.4,0);
    glColor3f(0,1,0);
    glRectf(0.8,0.5,1.1,0.3);
    glPopMatrix();
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(300,300);
    glutCreateWindow("week13_rect_TRT");
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
    return 0;
}
7.把右半邊手臂複製程式碼換成左臂
#include <GL/glut.h>
float angle=0, oldX=0;
void mouse(int button,int state,int x,int y){
    oldX=x;
}
void motion(int x,int y){
    angle+=(x-oldX);
    oldX=x;
    glutPostRedisplay();

}
void display()
{
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
    glColor3f(1,1,1);
    glRectf(0.3,0.5,-0.3,-0.2);
    glPushMatrix();
    glTranslatef(0.3,0.5,0);
    glRotatef(angle,0,0,1);
    glTranslatef(-0.3,-0.4,0);
    glColor3f(1,0,0);glColor3f(1,0,0);
    glRectf(0.3,0.5,0.8,0.3);
    glPushMatrix();
    glTranslatef(0.8,0.4,0);
    glRotatef(angle,0,0,1);
    glTranslatef(-0.8,-0.4,0);
    glColor3f(0,1,0);
    glRectf(0.8,0.5,1.1,0.3);
    glPopMatrix();
    glPopMatrix();

    glPushMatrix();
    glTranslatef(-0.3,0.5,0);
    glRotatef(angle,0,0,1);
    glTranslatef(0.3,-0.4,0);
    glColor3f(1,0,0);glColor3f(1,0,0);
    glRectf(-0.3,0.5,-0.8,0.3);
    glPushMatrix();
    glTranslatef(-0.8,0.4,0);
    glRotatef(angle,0,0,1);
    glTranslatef(0.8,-0.4,0);
    glColor3f(0,1,0);
    glRectf(-0.8,0.5,-1.1,0.3);
    glPopMatrix();
    glPopMatrix();



    glutSwapBuffers();
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(300,300);
    glutCreateWindow("week13_rect_TRT");
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutMainLoop();
    return 0;
}





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