1、用 glRectf(); 畫圖
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glRectf(0.5,0.5,-0.5,-0.5);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glRectf(0.5,0.5,-0.5,-0.5);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
2、
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.5,0.5,-0.5,-0.5); //白色身體
glPushMatrix();
//glTranslatef(x,y,z);//等一下掛在身體上
//glRotatef(angle,0,0,1);//z軸
//glTranslatef(x2,y2,z2);
//用不到的先註解掉
glColor3f(1,0,0);//紅色的
glRectf(0.5,0.5,1.0,0.3);//手臂
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600); //顯示大小
glutCreateWindow("week13 rect TRT");
glutDisplayFunc(display);
glutMainLoop();
}
3、
把旋轉中心放正中心
glTranslatef(-0.5,-0.4,0);
glTranslatef(-0.5,-0.4,0);
4、
旋轉
float angle = 45;
glRotatef(angle,0,0,1);
#include <GL/glut.h>
float angle = 45,oldX=0;
void mouse(int button, int state, int x, int y){ //mouse按下去
oldX = x;
}
void motion(int x, int y){
angle += (x-oldX);
oldX = x;
glutPostRedisplay(); //重畫畫面 Re display
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.5,0.5,-0.5,-0.5); //白色身體
glPushMatrix();
glTranslatef(0.5,0.5,0);//等一下掛在0.5,0.5
glRotatef(angle,0,0,1);//z軸旋轉
glTranslatef(-0.5,-0.4,0);
glColor3f(1,0,0);//紅色的
glRectf(0.5,0.5,1.0,0.3);//手臂
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
6、白色方塊瘦身,手臂位置調整
7、下手肘
#include <GL/glut.h>
float angle = 45,oldX=0;
void mouse(int button, int state, int x, int y){ //mouse按下去
oldX = x;
}
void motion(int x, int y){
angle += (x-oldX);
oldX = x;
glutPostRedisplay(); //重畫畫面 Re display
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2); //白色身體
glPushMatrix();
glTranslatef(0.3,0.5,0);//等一下掛在0.5,0.5
//glRotatef(angle,0,0,1);//z軸旋轉
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);//紅色的
glRectf(0.5,0.5,1.0,0.3);//手臂
glPopMatrix();
glTranslatef(0.8,0.4,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);//綠色的
glRectf(0.8,0.5,1.1,0.3);//下手臂
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
9、兩邊的手
#include <GL/glut.h>
float angle = 45,oldX=0;
void mouse(int button, int state, int x, int y){ //mouse按下去
oldX = x;
}
void motion(int x, int y){
angle += (x-oldX);
oldX = x;
glutPostRedisplay(); //重畫畫面 Re display
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2); //白色身體
glPushMatrix();//右半邊
glTranslatef(0.3,0.5,0);//等一下掛在0.5,0.5
glRotatef(angle,0,0,1);//z軸旋轉
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);//紅色的
glRectf(0.3,0.5,0.8,0.3);//手臂
glTranslatef(0.8,0.4,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);//綠色的
glRectf(0.8,0.5,1.1,0.3);//下手臂
glPopMatrix();
glPushMatrix();//左半邊
glTranslatef(-0.3,0.5,0);//等一下掛在0.5,0.5
glRotatef(angle,0,0,1);//z軸旋轉
glTranslatef(0.3,-0.4,0);
glColor3f(1,0,0);//紅色的
glRectf(-0.3,0.5,-0.8,0.3);//手臂
glTranslatef(-0.8,0.4,0);
glRotatef(angle,0,0,1);
glTranslatef(0.8,-0.4,0);
glColor3f(0,1,0);//綠色的
glRectf(-0.8,0.5,-1.1,0.3);//下手臂
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
10、用鍵盤選擇控制那個手的移動
#include <GL/glut.h>
float angle[20],oldX=0;
int angleID=0;
void keyboard(unsigned char key, int x, int y){
if(key=='1')angleID=1;
if(key=='2')angleID=2;
if(key=='3')angleID=3;
if(key=='4')angleID=4;
}
void mouse(int button, int state, int x, int y){ //mouse按下去
oldX = x;
}
void motion(int x, int y){
angle[angleID] += (x-oldX);
oldX = x;
glutPostRedisplay(); //重畫畫面 Re display
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,1);
glRectf(0.3,0.5,-0.3,-0.2); //白色身體
glPushMatrix();//右半邊
glTranslatef(0.3,0.5,0);//等一下掛在0.5,0.5
glRotatef(angle[0],0,0,1);//z軸旋轉
glTranslatef(-0.3,-0.4,0);
glColor3f(1,0,0);//紅色的
glRectf(0.3,0.5,0.8,0.3);//手臂
glTranslatef(0.8,0.4,0);
glRotatef(angle[1],0,0,1);
glTranslatef(-0.8,-0.4,0);
glColor3f(0,1,0);//綠色的
glRectf(0.8,0.5,1.1,0.3);//下手臂
glPopMatrix();
glPushMatrix();//左半邊
glTranslatef(-0.3,0.5,0);//等一下掛在0.5,0.5
glRotatef(angle[2],0,0,1);//z軸旋轉
glTranslatef(0.3,-0.4,0);
glColor3f(1,0,0);//紅色的
glRectf(-0.3,0.5,-0.8,0.3);//手臂
glTranslatef(-0.8,0.4,0);
glRotatef(angle[3],0,0,1);
glTranslatef(0.8,-0.4,0);
glColor3f(0,1,0);//綠色的
glRectf(-0.8,0.5,-1.1,0.3);//下手臂
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(600,600);
glutCreateWindow("week13 rect TRT");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
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