1-1.練習寫檔
///week14-1.cpp step01-1
///練習開檔關檔
#include<stdio.h>
int main()
{
FILE *fout = fopen ("file.txt","w+");///write+順便新增
printf("hello world\n");
fprintf(fout,"hello world\n");
fclose(fout);
#include<stdio.h>
int main()
{
FILE *fout = fopen ("file2.txt","w+");
fprintf(fout,"angle %d\n",999);
fclose(fout);
char line[200];
int a;
FILE *fin =fopen("file2.txt","r");
fscanf(fin,"%s %d",line,&a);
printf("讀到了字串:%s 及整數%d\n",line,a);
fclose(fin);
}
1-3把上周寫的程式拿來繼續寫
用上禮拜的程式
加上以下程式碼
FILE *fout=NULL;
void myWrite()
{
if(fout==NULL)
fout=fopen("file.txt","w+");
for(int i=0;i<20;i++)
{
fprintf(fout,"%.2f",angle[i]);
}
}
myWrite();
讓程式讀檔動起來
去打開專案資料夾的.cbp(用文字編輯器or nopad++)
將freeglut\bin\裡的 freeglut.dll複製到專案資料夾
再次開啟程式就會發現
file.txt存資料的檔案被放進來了
會發更新率不一樣
1.設定timer: glutTimerFunc函式(timer ,時間)
#include<GL/glut.h>
#include<stdio.h>
void timer(int t)
{
///1000代表一秒
printf("鬧鐘%d,我起床了\n",t);
printf("設定下一個鬧鐘\n");
glutTimerFunc(1000,timer,t+1);
printf("設定好鬧鐘,在回去睡\n");
}
void display()
{
}
int main (int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14_timer");
glutTimerFunc(3000,timer,0);///
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
加入聲音
素材放在freeglut/bin裡
#include<mmsystem.h>
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